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Diffstat (limited to 'intern/cycles/kernel/shaders/node_convert_from_int.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_int.osl36
1 files changed, 36 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_int.osl b/intern/cycles/kernel/shaders/node_convert_from_int.osl
new file mode 100644
index 00000000000..060d4184fa6
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_convert_from_int.osl
@@ -0,0 +1,36 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_convert_from_int(
+ int ValInt = 0,
+ output float Val = 0.0,
+ output color Color = color(0.0, 0.0, 0.0),
+ output vector Vector = vector(0.0, 0.0, 0.0),
+ output point Point = point(0.0, 0.0, 0.0),
+ output normal Normal = normal(0.0, 0.0, 0.0))
+{
+ float f = (float)ValInt;
+ Val = f;
+ Color = color(f, f, f);
+ Vector = vector(f, f, f);
+ Point = point(f, f, f);
+ Normal = normal(f, f, f);
+}
+