diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_convert_from_normal.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_convert_from_normal.osl | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_normal.osl b/intern/cycles/kernel/shaders/node_convert_from_normal.osl index 7fffa7f6169..7bdd94d1941 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_normal.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_normal.osl @@ -16,19 +16,17 @@ #include "stdosl.h" -shader node_convert_from_normal( - normal value_normal = normal(0.0, 0.0, 0.0), - output string value_string = "", - output float value_float = 0.0, - output int value_int = 0, - output vector value_vector = vector(0.0, 0.0, 0.0), - output color value_color = 0.0, - output point value_point = point(0.0, 0.0, 0.0)) +shader node_convert_from_normal(normal value_normal = normal(0.0, 0.0, 0.0), + output string value_string = "", + output float value_float = 0.0, + output int value_int = 0, + output vector value_vector = vector(0.0, 0.0, 0.0), + output color value_color = 0.0, + output point value_point = point(0.0, 0.0, 0.0)) { - value_float = (value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0); - value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0)); - value_vector = vector(value_normal[0], value_normal[1], value_normal[2]); - value_color = color(value_normal[0], value_normal[1], value_normal[2]); - value_point = point(value_normal[0], value_normal[1], value_normal[2]); + value_float = (value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0); + value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0)); + value_vector = vector(value_normal[0], value_normal[1], value_normal[2]); + value_color = color(value_normal[0], value_normal[1], value_normal[2]); + value_point = point(value_normal[0], value_normal[1], value_normal[2]); } - |