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Diffstat (limited to 'intern/cycles/kernel/shaders/node_convert_from_vector.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_vector.osl26
1 files changed, 12 insertions, 14 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_vector.osl b/intern/cycles/kernel/shaders/node_convert_from_vector.osl
index 8bdca469b90..92ab2313bcb 100644
--- a/intern/cycles/kernel/shaders/node_convert_from_vector.osl
+++ b/intern/cycles/kernel/shaders/node_convert_from_vector.osl
@@ -16,19 +16,17 @@
#include "stdosl.h"
-shader node_convert_from_vector(
- vector value_vector = vector(0.0, 0.0, 0.0),
- output string value_string = "",
- output float value_float = 0.0,
- output int value_int = 0,
- output color value_color = color(0.0, 0.0, 0.0),
- output point value_point = point(0.0, 0.0, 0.0),
- output normal value_normal = normal(0.0, 0.0, 0.0))
+shader node_convert_from_vector(vector value_vector = vector(0.0, 0.0, 0.0),
+ output string value_string = "",
+ output float value_float = 0.0,
+ output int value_int = 0,
+ output color value_color = color(0.0, 0.0, 0.0),
+ output point value_point = point(0.0, 0.0, 0.0),
+ output normal value_normal = normal(0.0, 0.0, 0.0))
{
- value_float = (value_vector[0] + value_vector[1] + value_vector[2]) * (1.0 / 3.0);
- value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0));
- value_color = color(value_vector[0], value_vector[1], value_vector[2]);
- value_point = point(value_vector[0], value_vector[1], value_vector[2]);
- value_normal = normal(value_vector[0], value_vector[1], value_vector[2]);
+ value_float = (value_vector[0] + value_vector[1] + value_vector[2]) * (1.0 / 3.0);
+ value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0));
+ value_color = color(value_vector[0], value_vector[1], value_vector[2]);
+ value_point = point(value_vector[0], value_vector[1], value_vector[2]);
+ value_normal = normal(value_vector[0], value_vector[1], value_vector[2]);
}
-