diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_geometry.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_geometry.osl | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_geometry.osl b/intern/cycles/kernel/shaders/node_geometry.osl new file mode 100644 index 00000000000..3940b98eec1 --- /dev/null +++ b/intern/cycles/kernel/shaders/node_geometry.osl @@ -0,0 +1,63 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" + +shader node_geometry( + normal NormalIn = N, + string bump_offset = "center", + + output point Position = point(0.0, 0.0, 0.0), + output normal Normal = normal(0.0, 0.0, 0.0), + output normal Tangent = normal(0.0, 0.0, 0.0), + output normal TrueNormal = normal(0.0, 0.0, 0.0), + output vector Incoming = vector(0.0, 0.0, 0.0), + output point Parametric = point(0.0, 0.0, 0.0), + output float Backfacing = 0.0) +{ + Position = P; + Normal = NormalIn; + TrueNormal = Ng; + Incoming = I; + Parametric = point(u, v, 0.0); + Backfacing = backfacing(); + + if (bump_offset == "dx") { + Position += Dx(Position); + Parametric += Dx(Parametric); + } + else if (bump_offset == "dy") { + Position += Dy(Position); + Parametric += Dy(Parametric); + } + + /* first try to get tangent attribute */ + point generated; + + /* try to create spherical tangent from generated coordinates */ + if (getattribute("geom:generated", generated)) { + vector T = vector(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0); + T = transform("object", "world", T); + Tangent = cross(Normal, normalize(cross(T, Normal))); + } + else { + /* otherwise use surface derivatives */ + Tangent = normalize(dPdu); + } +} + |