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Diffstat (limited to 'intern/cycles/kernel/shaders/node_glass_bsdf.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_glass_bsdf.osl44
1 files changed, 21 insertions, 23 deletions
diff --git a/intern/cycles/kernel/shaders/node_glass_bsdf.osl b/intern/cycles/kernel/shaders/node_glass_bsdf.osl
index 2e713861c58..c0b8a002536 100644
--- a/intern/cycles/kernel/shaders/node_glass_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_glass_bsdf.osl
@@ -17,29 +17,27 @@
#include "stdosl.h"
#include "node_fresnel.h"
-shader node_glass_bsdf(
- color Color = 0.8,
- string distribution = "sharp",
- float Roughness = 0.2,
- float IOR = 1.45,
- normal Normal = N,
- output closure color BSDF = 0)
+shader node_glass_bsdf(color Color = 0.8,
+ string distribution = "sharp",
+ float Roughness = 0.2,
+ float IOR = 1.45,
+ normal Normal = N,
+ output closure color BSDF = 0)
{
- float f = max(IOR, 1e-5);
- float eta = backfacing() ? 1.0 / f : f;
- float cosi = dot(I, Normal);
- float Fr = fresnel_dielectric_cos(cosi, eta);
- float roughness = Roughness * Roughness;
+ float f = max(IOR, 1e-5);
+ float eta = backfacing() ? 1.0 / f : f;
+ float cosi = dot(I, Normal);
+ float Fr = fresnel_dielectric_cos(cosi, eta);
+ float roughness = Roughness * Roughness;
- if (distribution == "sharp")
- BSDF = Color * (Fr * reflection(Normal) + (1.0 - Fr) * refraction(Normal, eta));
- else if (distribution == "beckmann")
- BSDF = Color * (Fr * microfacet_beckmann(Normal, roughness) +
- (1.0 - Fr) * microfacet_beckmann_refraction(Normal, roughness, eta));
- else if (distribution == "Multiscatter GGX")
- BSDF = Color * microfacet_multi_ggx_glass(Normal, roughness, eta, Color);
- else if (distribution == "GGX")
- BSDF = Color * (Fr * microfacet_ggx(Normal, roughness) +
- (1.0 - Fr) * microfacet_ggx_refraction(Normal, roughness, eta));
+ if (distribution == "sharp")
+ BSDF = Color * (Fr * reflection(Normal) + (1.0 - Fr) * refraction(Normal, eta));
+ else if (distribution == "beckmann")
+ BSDF = Color * (Fr * microfacet_beckmann(Normal, roughness) +
+ (1.0 - Fr) * microfacet_beckmann_refraction(Normal, roughness, eta));
+ else if (distribution == "Multiscatter GGX")
+ BSDF = Color * microfacet_multi_ggx_glass(Normal, roughness, eta, Color);
+ else if (distribution == "GGX")
+ BSDF = Color * (Fr * microfacet_ggx(Normal, roughness) +
+ (1.0 - Fr) * microfacet_ggx_refraction(Normal, roughness, eta));
}
-