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Diffstat (limited to 'intern/cycles/kernel/shaders/node_glossy_bsdf.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_glossy_bsdf.osl35
1 files changed, 16 insertions, 19 deletions
diff --git a/intern/cycles/kernel/shaders/node_glossy_bsdf.osl b/intern/cycles/kernel/shaders/node_glossy_bsdf.osl
index 7415211b56d..2d40ee8d3f6 100644
--- a/intern/cycles/kernel/shaders/node_glossy_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_glossy_bsdf.osl
@@ -17,25 +17,22 @@
#include "stdosl.h"
#include "node_fresnel.h"
-shader node_glossy_bsdf(
- color Color = 0.8,
- string distribution = "GGX",
- float Roughness = 0.2,
- normal Normal = N,
- output closure color BSDF = 0)
+shader node_glossy_bsdf(color Color = 0.8,
+ string distribution = "GGX",
+ float Roughness = 0.2,
+ normal Normal = N,
+ output closure color BSDF = 0)
{
- float roughness = Roughness * Roughness;
-
- if (distribution == "sharp")
- BSDF = Color * reflection(Normal);
- else if (distribution == "beckmann")
- BSDF = Color * microfacet_beckmann(Normal, roughness);
- else if (distribution == "GGX")
- BSDF = Color * microfacet_ggx(Normal, roughness);
- else if (distribution == "Multiscatter GGX")
- BSDF = Color * microfacet_multi_ggx(Normal, roughness, Color);
- else
- BSDF = Color * ashikhmin_shirley(Normal, vector(0, 0, 0), roughness, roughness);
+ float roughness = Roughness * Roughness;
+ if (distribution == "sharp")
+ BSDF = Color * reflection(Normal);
+ else if (distribution == "beckmann")
+ BSDF = Color * microfacet_beckmann(Normal, roughness);
+ else if (distribution == "GGX")
+ BSDF = Color * microfacet_ggx(Normal, roughness);
+ else if (distribution == "Multiscatter GGX")
+ BSDF = Color * microfacet_multi_ggx(Normal, roughness, Color);
+ else
+ BSDF = Color * ashikhmin_shirley(Normal, vector(0, 0, 0), roughness, roughness);
}
-