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Diffstat (limited to 'intern/cycles/kernel/shaders/node_gradient_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_gradient_texture.osl77
1 files changed, 0 insertions, 77 deletions
diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl
deleted file mode 100644
index c7faee0d022..00000000000
--- a/intern/cycles/kernel/shaders/node_gradient_texture.osl
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "stdcycles.h"
-
-/* Gradient */
-
-float gradient(point p, string type)
-{
- float x, y, z;
-
- x = p[0];
- y = p[1];
- z = p[2];
-
- float result = 0.0;
-
- if (type == "linear") {
- result = x;
- }
- else if (type == "quadratic") {
- float r = max(x, 0.0);
- result = r * r;
- }
- else if (type == "easing") {
- float r = min(max(x, 0.0), 1.0);
- float t = r * r;
-
- result = (3.0 * t - 2.0 * t * r);
- }
- else if (type == "diagonal") {
- result = (x + y) * 0.5;
- }
- else if (type == "radial") {
- result = atan2(y, x) / M_2PI + 0.5;
- }
- else {
- float r = max(1.0 - sqrt(x * x + y * y + z * z), 0.0);
-
- if (type == "quadratic_sphere")
- result = r * r;
- else if (type == "spherical")
- result = r;
- }
-
- return clamp(result, 0.0, 1.0);
-}
-
-shader node_gradient_texture(
- int use_mapping = 0,
- matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- string gradient_type = "linear",
- point Vector = P,
- output float Fac = 0.0,
- output color Color = 0.0)
-{
- point p = Vector;
-
- if (use_mapping)
- p = transform(mapping, p);
-
- Fac = gradient(p, gradient_type);
- Color = color(Fac, Fac, Fac);
-}