diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_gradient_texture.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_gradient_texture.osl | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl deleted file mode 100644 index c7faee0d022..00000000000 --- a/intern/cycles/kernel/shaders/node_gradient_texture.osl +++ /dev/null @@ -1,77 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "stdcycles.h" - -/* Gradient */ - -float gradient(point p, string type) -{ - float x, y, z; - - x = p[0]; - y = p[1]; - z = p[2]; - - float result = 0.0; - - if (type == "linear") { - result = x; - } - else if (type == "quadratic") { - float r = max(x, 0.0); - result = r * r; - } - else if (type == "easing") { - float r = min(max(x, 0.0), 1.0); - float t = r * r; - - result = (3.0 * t - 2.0 * t * r); - } - else if (type == "diagonal") { - result = (x + y) * 0.5; - } - else if (type == "radial") { - result = atan2(y, x) / M_2PI + 0.5; - } - else { - float r = max(1.0 - sqrt(x * x + y * y + z * z), 0.0); - - if (type == "quadratic_sphere") - result = r * r; - else if (type == "spherical") - result = r; - } - - return clamp(result, 0.0, 1.0); -} - -shader node_gradient_texture( - int use_mapping = 0, - matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string gradient_type = "linear", - point Vector = P, - output float Fac = 0.0, - output color Color = 0.0) -{ - point p = Vector; - - if (use_mapping) - p = transform(mapping, p); - - Fac = gradient(p, gradient_type); - Color = color(Fac, Fac, Fac); -} |