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Diffstat (limited to 'intern/cycles/kernel/shaders/node_gradient_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_gradient_texture.osl74
1 files changed, 74 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl
new file mode 100644
index 00000000000..ae7cfa51f59
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_gradient_texture.osl
@@ -0,0 +1,74 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+#include "node_texture.h"
+
+/* Gradient */
+
+float gradient(point p, string type)
+{
+ float x, y, z;
+
+ x = p[0];
+ y = p[1];
+ z = p[2];
+
+ float result = 0.0;
+
+ if (type == "Linear") {
+ result = x;
+ }
+ else if (type == "Quadratic") {
+ float r = max(x, 0.0);
+ result = r * r;
+ }
+ else if (type == "Easing") {
+ float r = min(max(x, 0.0), 1.0);
+ float t = r * r;
+
+ result = (3.0 * t - 2.0 * t * r);
+ }
+ else if (type == "Diagonal") {
+ result = (x + y) / 2.0;
+ }
+ else if (type == "Radial") {
+ result = atan2(y, x) / (2.0 * M_PI) + 0.5;
+ }
+ else {
+ float r = max(1.0 - sqrt(x * x + y * y + z * z), 0.0);
+
+ if (type == "Quadratic Sphere")
+ result = r * r;
+ else if (type == "Spherical")
+ result = r;
+ }
+
+ return result;
+}
+
+shader node_gradient_texture(
+ string Type = "Linear",
+ point Vector = P,
+ output float Fac = 0.0,
+ output color Color = color(0.0, 0.0, 0.0))
+{
+ Fac = gradient(Vector, Type);
+ Color = color(Fac, Fac, Fac);
+}
+