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Diffstat (limited to 'intern/cycles/kernel/shaders/node_gradient_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_gradient_texture.osl89
1 files changed, 44 insertions, 45 deletions
diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl
index f458937a18f..52bf466673d 100644
--- a/intern/cycles/kernel/shaders/node_gradient_texture.osl
+++ b/intern/cycles/kernel/shaders/node_gradient_texture.osl
@@ -21,59 +21,58 @@
float gradient(point p, string type)
{
- float x, y, z;
-
- x = p[0];
- y = p[1];
- z = p[2];
+ float x, y, z;
- float result = 0.0;
+ x = p[0];
+ y = p[1];
+ z = p[2];
- if (type == "linear") {
- result = x;
- }
- else if (type == "quadratic") {
- float r = max(x, 0.0);
- result = r * r;
- }
- else if (type == "easing") {
- float r = min(max(x, 0.0), 1.0);
- float t = r * r;
-
- result = (3.0 * t - 2.0 * t * r);
- }
- else if (type == "diagonal") {
- result = (x + y) * 0.5;
- }
- else if (type == "radial") {
- result = atan2(y, x) / M_2PI + 0.5;
- }
- else {
- float r = max(1.0 - sqrt(x * x + y * y + z * z), 0.0);
+ float result = 0.0;
- if (type == "quadratic_sphere")
- result = r * r;
- else if (type == "spherical")
- result = r;
- }
+ if (type == "linear") {
+ result = x;
+ }
+ else if (type == "quadratic") {
+ float r = max(x, 0.0);
+ result = r * r;
+ }
+ else if (type == "easing") {
+ float r = min(max(x, 0.0), 1.0);
+ float t = r * r;
- return result;
+ result = (3.0 * t - 2.0 * t * r);
+ }
+ else if (type == "diagonal") {
+ result = (x + y) * 0.5;
+ }
+ else if (type == "radial") {
+ result = atan2(y, x) / M_2PI + 0.5;
+ }
+ else {
+ float r = max(1.0 - sqrt(x * x + y * y + z * z), 0.0);
+
+ if (type == "quadratic_sphere")
+ result = r * r;
+ else if (type == "spherical")
+ result = r;
+ }
+
+ return result;
}
shader node_gradient_texture(
- int use_mapping = 0,
- matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- string type = "linear",
- point Vector = P,
- output float Fac = 0.0,
- output color Color = 0.0)
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
+ string type = "linear",
+ point Vector = P,
+ output float Fac = 0.0,
+ output color Color = 0.0)
{
- point p = Vector;
+ point p = Vector;
- if (use_mapping)
- p = transform(mapping, p);
+ if (use_mapping)
+ p = transform(mapping, p);
- Fac = gradient(p, type);
- Color = color(Fac, Fac, Fac);
+ Fac = gradient(p, type);
+ Color = color(Fac, Fac, Fac);
}
-