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Diffstat (limited to 'intern/cycles/kernel/shaders/node_hair_bsdf.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_hair_bsdf.osl56
1 files changed, 56 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_hair_bsdf.osl b/intern/cycles/kernel/shaders/node_hair_bsdf.osl
new file mode 100644
index 00000000000..d1d7d0fb6a6
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_hair_bsdf.osl
@@ -0,0 +1,56 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_hair_bsdf(
+ color Color = 0.8,
+ string component = "Reflection",
+ float Offset = 0.0,
+ float RoughnessU = 0.1,
+ float RoughnessV = 1.0,
+ normal Normal = Ng,
+ output closure color BSDF = 0)
+{
+ float IsStrand;
+ float roughnessh = clamp(RoughnessU, 0.001,1.0);
+ float roughnessv = clamp(RoughnessV, 0.001,1.0);
+ getattribute("geom:is_curve", IsStrand);
+
+ if (!IsStrand) {
+ if (backfacing())
+ BSDF = transparent();
+ else {
+ if (component == "Reflection")
+ BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
+ else
+ BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
+ }
+ }
+ else {
+ if (backfacing())
+ BSDF = transparent();
+ else {
+ if (component == "Reflection")
+ BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, dPdu, -Offset);
+ else
+ BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, dPdu, -Offset);
+ }
+ }
+}
+