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Diffstat (limited to 'intern/cycles/kernel/shaders/node_hair_bsdf.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_hair_bsdf.osl65
1 files changed, 32 insertions, 33 deletions
diff --git a/intern/cycles/kernel/shaders/node_hair_bsdf.osl b/intern/cycles/kernel/shaders/node_hair_bsdf.osl
index ef8f2fae894..bc912087666 100644
--- a/intern/cycles/kernel/shaders/node_hair_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_hair_bsdf.osl
@@ -18,41 +18,40 @@
#include "stdosl.h"
-shader node_hair_bsdf(
- color Color = 0.8,
- string component = "reflection",
- float Offset = 0.0,
- float RoughnessU = 0.1,
- float RoughnessV = 1.0,
- normal Tangent = normal(0, 0, 0),
- output closure color BSDF = 0)
+shader node_hair_bsdf(color Color = 0.8,
+ string component = "reflection",
+ float Offset = 0.0,
+ float RoughnessU = 0.1,
+ float RoughnessV = 1.0,
+ normal Tangent = normal(0, 0, 0),
+ output closure color BSDF = 0)
{
- float roughnessh = clamp(RoughnessU, 0.001, 1.0);
- float roughnessv = clamp(RoughnessV, 0.001, 1.0);
- float offset = -Offset;
+ float roughnessh = clamp(RoughnessU, 0.001, 1.0);
+ float roughnessv = clamp(RoughnessV, 0.001, 1.0);
+ float offset = -Offset;
- normal T;
- float IsCurve = 0;
- getattribute("geom:is_curve", IsCurve);
+ normal T;
+ float IsCurve = 0;
+ getattribute("geom:is_curve", IsCurve);
- if (isconnected(Tangent)) {
- T = Tangent;
- }
- else if(!IsCurve) {
- T = normalize(dPdv);
- offset = 0.0;
- }
- else {
- T = normalize(dPdu);
- }
+ if (isconnected(Tangent)) {
+ T = Tangent;
+ }
+ else if (!IsCurve) {
+ T = normalize(dPdv);
+ offset = 0.0;
+ }
+ else {
+ T = normalize(dPdu);
+ }
- if (backfacing() && IsCurve) {
- BSDF = transparent();
- }
- else {
- if (component == "reflection")
- BSDF = Color * hair_reflection(Ng, roughnessh, roughnessv, T, offset);
- else
- BSDF = Color * hair_transmission(Ng, roughnessh, roughnessv, T, offset);
- }
+ if (backfacing() && IsCurve) {
+ BSDF = transparent();
+ }
+ else {
+ if (component == "reflection")
+ BSDF = Color * hair_reflection(Ng, roughnessh, roughnessv, T, offset);
+ else
+ BSDF = Color * hair_transmission(Ng, roughnessh, roughnessv, T, offset);
+ }
}