diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_hair_bsdf.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_hair_bsdf.osl | 65 |
1 files changed, 32 insertions, 33 deletions
diff --git a/intern/cycles/kernel/shaders/node_hair_bsdf.osl b/intern/cycles/kernel/shaders/node_hair_bsdf.osl index ef8f2fae894..bc912087666 100644 --- a/intern/cycles/kernel/shaders/node_hair_bsdf.osl +++ b/intern/cycles/kernel/shaders/node_hair_bsdf.osl @@ -18,41 +18,40 @@ #include "stdosl.h" -shader node_hair_bsdf( - color Color = 0.8, - string component = "reflection", - float Offset = 0.0, - float RoughnessU = 0.1, - float RoughnessV = 1.0, - normal Tangent = normal(0, 0, 0), - output closure color BSDF = 0) +shader node_hair_bsdf(color Color = 0.8, + string component = "reflection", + float Offset = 0.0, + float RoughnessU = 0.1, + float RoughnessV = 1.0, + normal Tangent = normal(0, 0, 0), + output closure color BSDF = 0) { - float roughnessh = clamp(RoughnessU, 0.001, 1.0); - float roughnessv = clamp(RoughnessV, 0.001, 1.0); - float offset = -Offset; + float roughnessh = clamp(RoughnessU, 0.001, 1.0); + float roughnessv = clamp(RoughnessV, 0.001, 1.0); + float offset = -Offset; - normal T; - float IsCurve = 0; - getattribute("geom:is_curve", IsCurve); + normal T; + float IsCurve = 0; + getattribute("geom:is_curve", IsCurve); - if (isconnected(Tangent)) { - T = Tangent; - } - else if(!IsCurve) { - T = normalize(dPdv); - offset = 0.0; - } - else { - T = normalize(dPdu); - } + if (isconnected(Tangent)) { + T = Tangent; + } + else if (!IsCurve) { + T = normalize(dPdv); + offset = 0.0; + } + else { + T = normalize(dPdu); + } - if (backfacing() && IsCurve) { - BSDF = transparent(); - } - else { - if (component == "reflection") - BSDF = Color * hair_reflection(Ng, roughnessh, roughnessv, T, offset); - else - BSDF = Color * hair_transmission(Ng, roughnessh, roughnessv, T, offset); - } + if (backfacing() && IsCurve) { + BSDF = transparent(); + } + else { + if (component == "reflection") + BSDF = Color * hair_reflection(Ng, roughnessh, roughnessv, T, offset); + else + BSDF = Color * hair_transmission(Ng, roughnessh, roughnessv, T, offset); + } } |