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Diffstat (limited to 'intern/cycles/kernel/shaders/node_light_falloff.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_light_falloff.osl40
1 files changed, 19 insertions, 21 deletions
diff --git a/intern/cycles/kernel/shaders/node_light_falloff.osl b/intern/cycles/kernel/shaders/node_light_falloff.osl
index a594e33d643..d0d7dd9c5aa 100644
--- a/intern/cycles/kernel/shaders/node_light_falloff.osl
+++ b/intern/cycles/kernel/shaders/node_light_falloff.osl
@@ -16,29 +16,27 @@
#include "stdosl.h"
-shader node_light_falloff(
- float Strength = 0.0,
- float Smooth = 0.0,
- output float Quadratic = 0.0,
- output float Linear = 0.0,
- output float Constant = 0.0)
+shader node_light_falloff(float Strength = 0.0,
+ float Smooth = 0.0,
+ output float Quadratic = 0.0,
+ output float Linear = 0.0,
+ output float Constant = 0.0)
{
- float ray_length = 0.0;
- float strength = Strength;
- getattribute("path:ray_length", ray_length);
+ float ray_length = 0.0;
+ float strength = Strength;
+ getattribute("path:ray_length", ray_length);
- if (Smooth > 0.0) {
- float squared = ray_length * ray_length;
- strength *= squared / (Smooth + squared);
- }
+ if (Smooth > 0.0) {
+ float squared = ray_length * ray_length;
+ strength *= squared / (Smooth + squared);
+ }
- /* Quadratic */
- Quadratic = strength;
-
- /* Linear */
- Linear = (strength * ray_length);
+ /* Quadratic */
+ Quadratic = strength;
- /* Constant */
- Constant = (strength * ray_length * ray_length);
-}
+ /* Linear */
+ Linear = (strength * ray_length);
+ /* Constant */
+ Constant = (strength * ray_length * ray_length);
+}