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Diffstat (limited to 'intern/cycles/kernel/shaders/node_light_path.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_light_path.osl64
1 files changed, 0 insertions, 64 deletions
diff --git a/intern/cycles/kernel/shaders/node_light_path.osl b/intern/cycles/kernel/shaders/node_light_path.osl
deleted file mode 100644
index ba268db288c..00000000000
--- a/intern/cycles/kernel/shaders/node_light_path.osl
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "stdcycles.h"
-
-shader node_light_path(output float IsCameraRay = 0.0,
- output float IsShadowRay = 0.0,
- output float IsDiffuseRay = 0.0,
- output float IsGlossyRay = 0.0,
- output float IsSingularRay = 0.0,
- output float IsReflectionRay = 0.0,
- output float IsTransmissionRay = 0.0,
- output float IsVolumeScatterRay = 0.0,
- output float RayLength = 0.0,
- output float RayDepth = 0.0,
- output float DiffuseDepth = 0.0,
- output float GlossyDepth = 0.0,
- output float TransparentDepth = 0.0,
- output float TransmissionDepth = 0.0)
-{
- IsCameraRay = raytype("camera");
- IsShadowRay = raytype("shadow");
- IsDiffuseRay = raytype("diffuse");
- IsGlossyRay = raytype("glossy");
- IsSingularRay = raytype("singular");
- IsReflectionRay = raytype("reflection");
- IsTransmissionRay = raytype("refraction");
- IsVolumeScatterRay = raytype("volume_scatter");
-
- getattribute("path:ray_length", RayLength);
-
- int ray_depth = 0;
- getattribute("path:ray_depth", ray_depth);
- RayDepth = (float)ray_depth;
-
- int diffuse_depth = 0;
- getattribute("path:diffuse_depth", diffuse_depth);
- DiffuseDepth = (float)diffuse_depth;
-
- int glossy_depth = 0;
- getattribute("path:glossy_depth", glossy_depth);
- GlossyDepth = (float)glossy_depth;
-
- int transparent_depth = 0;
- getattribute("path:transparent_depth", transparent_depth);
- TransparentDepth = (float)transparent_depth;
-
- int transmission_depth = 0;
- getattribute("path:transmission_depth", transmission_depth);
- TransmissionDepth = (float)transmission_depth;
-}