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Diffstat (limited to 'intern/cycles/kernel/shaders/node_light_path.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_light_path.osl78
1 files changed, 38 insertions, 40 deletions
diff --git a/intern/cycles/kernel/shaders/node_light_path.osl b/intern/cycles/kernel/shaders/node_light_path.osl
index 64fe4c20132..c4a3624a67f 100644
--- a/intern/cycles/kernel/shaders/node_light_path.osl
+++ b/intern/cycles/kernel/shaders/node_light_path.osl
@@ -16,51 +16,49 @@
#include "stdosl.h"
-shader node_light_path(
- output float IsCameraRay = 0.0,
- output float IsShadowRay = 0.0,
- output float IsDiffuseRay = 0.0,
- output float IsGlossyRay = 0.0,
- output float IsSingularRay = 0.0,
- output float IsReflectionRay = 0.0,
- output float IsTransmissionRay = 0.0,
- output float IsVolumeScatterRay = 0.0,
- output float RayLength = 0.0,
- output float RayDepth = 0.0,
- output float DiffuseDepth = 0.0,
- output float GlossyDepth = 0.0,
- output float TransparentDepth = 0.0,
- output float TransmissionDepth = 0.0)
+shader node_light_path(output float IsCameraRay = 0.0,
+ output float IsShadowRay = 0.0,
+ output float IsDiffuseRay = 0.0,
+ output float IsGlossyRay = 0.0,
+ output float IsSingularRay = 0.0,
+ output float IsReflectionRay = 0.0,
+ output float IsTransmissionRay = 0.0,
+ output float IsVolumeScatterRay = 0.0,
+ output float RayLength = 0.0,
+ output float RayDepth = 0.0,
+ output float DiffuseDepth = 0.0,
+ output float GlossyDepth = 0.0,
+ output float TransparentDepth = 0.0,
+ output float TransmissionDepth = 0.0)
{
- IsCameraRay = raytype("camera");
- IsShadowRay = raytype("shadow");
- IsDiffuseRay = raytype("diffuse");
- IsGlossyRay = raytype("glossy");
- IsSingularRay = raytype("singular");
- IsReflectionRay = raytype("reflection");
- IsTransmissionRay = raytype("refraction");
- IsVolumeScatterRay = raytype("volume_scatter");
+ IsCameraRay = raytype("camera");
+ IsShadowRay = raytype("shadow");
+ IsDiffuseRay = raytype("diffuse");
+ IsGlossyRay = raytype("glossy");
+ IsSingularRay = raytype("singular");
+ IsReflectionRay = raytype("reflection");
+ IsTransmissionRay = raytype("refraction");
+ IsVolumeScatterRay = raytype("volume_scatter");
- getattribute("path:ray_length", RayLength);
+ getattribute("path:ray_length", RayLength);
- int ray_depth;
- getattribute("path:ray_depth", ray_depth);
- RayDepth = (float)ray_depth;
+ int ray_depth;
+ getattribute("path:ray_depth", ray_depth);
+ RayDepth = (float)ray_depth;
- int diffuse_depth;
- getattribute("path:diffuse_depth", diffuse_depth);
- DiffuseDepth = (float)diffuse_depth;
+ int diffuse_depth;
+ getattribute("path:diffuse_depth", diffuse_depth);
+ DiffuseDepth = (float)diffuse_depth;
- int glossy_depth;
- getattribute("path:glossy_depth", glossy_depth);
- GlossyDepth = (float)glossy_depth;
+ int glossy_depth;
+ getattribute("path:glossy_depth", glossy_depth);
+ GlossyDepth = (float)glossy_depth;
- int transparent_depth;
- getattribute("path:transparent_depth", transparent_depth);
- TransparentDepth = (float)transparent_depth;
+ int transparent_depth;
+ getattribute("path:transparent_depth", transparent_depth);
+ TransparentDepth = (float)transparent_depth;
- int transmission_depth;
- getattribute("path:transmission_depth", transmission_depth);
- TransmissionDepth = (float)transmission_depth;
+ int transmission_depth;
+ getattribute("path:transmission_depth", transmission_depth);
+ TransmissionDepth = (float)transmission_depth;
}
-