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Diffstat (limited to 'intern/cycles/kernel/shaders/node_math.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_math.osl82
1 files changed, 41 insertions, 41 deletions
diff --git a/intern/cycles/kernel/shaders/node_math.osl b/intern/cycles/kernel/shaders/node_math.osl
index dbaa7ccb60e..66884610561 100644
--- a/intern/cycles/kernel/shaders/node_math.osl
+++ b/intern/cycles/kernel/shaders/node_math.osl
@@ -18,91 +18,91 @@
#include "stdcycles.h"
/* OSL asin, acos, and pow functions are safe by default. */
-shader node_math(string type = "add",
+shader node_math(string math_type = "add",
float Value1 = 0.5,
float Value2 = 0.5,
float Value3 = 0.5,
output float Value = 0.0)
{
- if (type == "add")
+ if (math_type == "add")
Value = Value1 + Value2;
- else if (type == "subtract")
+ else if (math_type == "subtract")
Value = Value1 - Value2;
- else if (type == "multiply")
+ else if (math_type == "multiply")
Value = Value1 * Value2;
- else if (type == "divide")
+ else if (math_type == "divide")
Value = safe_divide(Value1, Value2);
- else if (type == "power")
+ else if (math_type == "power")
Value = pow(Value1, Value2);
- else if (type == "logarithm")
+ else if (math_type == "logarithm")
Value = safe_log(Value1, Value2);
- else if (type == "sqrt")
+ else if (math_type == "sqrt")
Value = safe_sqrt(Value1);
- else if (type == "inversesqrt")
+ else if (math_type == "inversesqrt")
Value = inversesqrt(Value1);
- else if (type == "absolute")
+ else if (math_type == "absolute")
Value = fabs(Value1);
- else if (type == "radians")
+ else if (math_type == "radians")
Value = radians(Value1);
- else if (type == "degrees")
+ else if (math_type == "degrees")
Value = degrees(Value1);
- else if (type == "minimum")
+ else if (math_type == "minimum")
Value = min(Value1, Value2);
- else if (type == "maximum")
+ else if (math_type == "maximum")
Value = max(Value1, Value2);
- else if (type == "less_than")
+ else if (math_type == "less_than")
Value = Value1 < Value2;
- else if (type == "greater_than")
+ else if (math_type == "greater_than")
Value = Value1 > Value2;
- else if (type == "round")
+ else if (math_type == "round")
Value = floor(Value1 + 0.5);
- else if (type == "floor")
+ else if (math_type == "floor")
Value = floor(Value1);
- else if (type == "ceil")
+ else if (math_type == "ceil")
Value = ceil(Value1);
- else if (type == "fraction")
+ else if (math_type == "fraction")
Value = Value1 - floor(Value1);
- else if (type == "modulo")
+ else if (math_type == "modulo")
Value = safe_modulo(Value1, Value2);
- else if (type == "trunc")
+ else if (math_type == "trunc")
Value = trunc(Value1);
- else if (type == "snap")
+ else if (math_type == "snap")
Value = floor(safe_divide(Value1, Value2)) * Value2;
- else if (type == "wrap")
+ else if (math_type == "wrap")
Value = wrap(Value1, Value2, Value3);
- else if (type == "pingpong")
+ else if (math_type == "pingpong")
Value = pingpong(Value1, Value2);
- else if (type == "sine")
+ else if (math_type == "sine")
Value = sin(Value1);
- else if (type == "cosine")
+ else if (math_type == "cosine")
Value = cos(Value1);
- else if (type == "tangent")
+ else if (math_type == "tangent")
Value = tan(Value1);
- else if (type == "sinh")
+ else if (math_type == "sinh")
Value = sinh(Value1);
- else if (type == "cosh")
+ else if (math_type == "cosh")
Value = cosh(Value1);
- else if (type == "tanh")
+ else if (math_type == "tanh")
Value = tanh(Value1);
- else if (type == "arcsine")
+ else if (math_type == "arcsine")
Value = asin(Value1);
- else if (type == "arccosine")
+ else if (math_type == "arccosine")
Value = acos(Value1);
- else if (type == "arctangent")
+ else if (math_type == "arctangent")
Value = atan(Value1);
- else if (type == "arctan2")
+ else if (math_type == "arctan2")
Value = atan2(Value1, Value2);
- else if (type == "sign")
+ else if (math_type == "sign")
Value = sign(Value1);
- else if (type == "exponent")
+ else if (math_type == "exponent")
Value = exp(Value1);
- else if (type == "compare")
+ else if (math_type == "compare")
Value = ((Value1 == Value2) || (abs(Value1 - Value2) <= max(Value3, 1e-5))) ? 1.0 : 0.0;
- else if (type == "multiply_add")
+ else if (math_type == "multiply_add")
Value = Value1 * Value2 + Value3;
- else if (type == "smoothmin")
+ else if (math_type == "smoothmin")
Value = smoothmin(Value1, Value2, Value3);
- else if (type == "smoothmax")
+ else if (math_type == "smoothmax")
Value = -(smoothmin(-Value1, -Value2, Value3));
else
warning("%s", "Unknown math operator!");