diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_musgrave_texture.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_musgrave_texture.osl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl index 4f95dec910a..91f4fba5898 100644 --- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl +++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl @@ -187,7 +187,7 @@ float noise_musgrave_ridged_multi_fractal(point p, float H, float lacunarity, shader node_musgrave_texture( int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string Type = "fBM", + string type = "fBM", float Dimension = 2.0, float Lacunarity = 1.0, float Detail = 2.0, @@ -210,15 +210,15 @@ shader node_musgrave_texture( p = p * Scale; - if (Type == "Multifractal") + if (type == "multifractal") Fac = intensity * noise_musgrave_multi_fractal(p, dimension, lacunarity, octaves); - else if (Type == "fBM") + else if (type == "fBM") Fac = intensity * noise_musgrave_fBm(p, dimension, lacunarity, octaves); - else if (Type == "Hybrid Multifractal") + else if (type == "hybrid_multifractal") Fac = intensity * noise_musgrave_hybrid_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain); - else if (Type == "Ridged Multifractal") + else if (type == "ridged_multifractal") Fac = intensity * noise_musgrave_ridged_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain); - else if (Type == "Hetero Terrain") + else if (type == "hetero_terrain") Fac = intensity * noise_musgrave_hetero_terrain(p, dimension, lacunarity, octaves, Offset); Color = color(Fac, Fac, Fac); |