diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_musgrave_texture.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_musgrave_texture.osl | 302 |
1 files changed, 152 insertions, 150 deletions
diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl index 454b3834081..a7877c43d46 100644 --- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl +++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl @@ -28,24 +28,24 @@ float noise_musgrave_fBm(point ip, float H, float lacunarity, float octaves) { - float rmd; - float value = 0.0; - float pwr = 1.0; - float pwHL = pow(lacunarity, -H); - int i; - point p = ip; - - for (i = 0; i < (int)octaves; i++) { - value += safe_noise(p, "signed") * pwr; - pwr *= pwHL; - p *= lacunarity; - } - - rmd = octaves - floor(octaves); - if (rmd != 0.0) - value += rmd * safe_noise(p, "signed") * pwr; - - return value; + float rmd; + float value = 0.0; + float pwr = 1.0; + float pwHL = pow(lacunarity, -H); + int i; + point p = ip; + + for (i = 0; i < (int)octaves; i++) { + value += safe_noise(p, "signed") * pwr; + pwr *= pwHL; + p *= lacunarity; + } + + rmd = octaves - floor(octaves); + if (rmd != 0.0) + value += rmd * safe_noise(p, "signed") * pwr; + + return value; } /* Musgrave Multifractal @@ -57,24 +57,24 @@ float noise_musgrave_fBm(point ip, float H, float lacunarity, float octaves) float noise_musgrave_multi_fractal(point ip, float H, float lacunarity, float octaves) { - float rmd; - float value = 1.0; - float pwr = 1.0; - float pwHL = pow(lacunarity, -H); - int i; - point p = ip; - - for (i = 0; i < (int)octaves; i++) { - value *= (pwr * safe_noise(p, "signed") + 1.0); - pwr *= pwHL; - p *= lacunarity; - } - - rmd = octaves - floor(octaves); - if (rmd != 0.0) - value *= (rmd * pwr * safe_noise(p, "signed") + 1.0); /* correct? */ - - return value; + float rmd; + float value = 1.0; + float pwr = 1.0; + float pwHL = pow(lacunarity, -H); + int i; + point p = ip; + + for (i = 0; i < (int)octaves; i++) { + value *= (pwr * safe_noise(p, "signed") + 1.0); + pwr *= pwHL; + p *= lacunarity; + } + + rmd = octaves - floor(octaves); + if (rmd != 0.0) + value *= (rmd * pwr * safe_noise(p, "signed") + 1.0); /* correct? */ + + return value; } /* Musgrave Heterogeneous Terrain @@ -85,32 +85,33 @@ float noise_musgrave_multi_fractal(point ip, float H, float lacunarity, float oc * offset: raises the terrain from `sea level' */ -float noise_musgrave_hetero_terrain(point ip, float H, float lacunarity, float octaves, float offset) +float noise_musgrave_hetero_terrain( + point ip, float H, float lacunarity, float octaves, float offset) { - float value, increment, rmd; - float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - int i; - point p = ip; - - /* first unscaled octave of function; later octaves are scaled */ - value = offset + safe_noise(p, "signed"); - p *= lacunarity; - - for (i = 1; i < (int)octaves; i++) { - increment = (safe_noise(p, "signed") + offset) * pwr * value; - value += increment; - pwr *= pwHL; - p *= lacunarity; - } - - rmd = octaves - floor(octaves); - if (rmd != 0.0) { - increment = (safe_noise(p, "signed") + offset) * pwr * value; - value += rmd * increment; - } - - return value; + float value, increment, rmd; + float pwHL = pow(lacunarity, -H); + float pwr = pwHL; + int i; + point p = ip; + + /* first unscaled octave of function; later octaves are scaled */ + value = offset + safe_noise(p, "signed"); + p *= lacunarity; + + for (i = 1; i < (int)octaves; i++) { + increment = (safe_noise(p, "signed") + offset) * pwr * value; + value += increment; + pwr *= pwHL; + p *= lacunarity; + } + + rmd = octaves - floor(octaves); + if (rmd != 0.0) { + increment = (safe_noise(p, "signed") + offset) * pwr * value; + value += rmd * increment; + } + + return value; } /* Hybrid Additive/Multiplicative Multifractal Terrain @@ -121,35 +122,35 @@ float noise_musgrave_hetero_terrain(point ip, float H, float lacunarity, float o * offset: raises the terrain from `sea level' */ -float noise_musgrave_hybrid_multi_fractal(point ip, float H, float lacunarity, - float octaves, float offset, float gain) +float noise_musgrave_hybrid_multi_fractal( + point ip, float H, float lacunarity, float octaves, float offset, float gain) { - float result, signal, weight, rmd; - float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - int i; - point p = ip; - - result = safe_noise(p, "signed") + offset; - weight = gain * result; - p *= lacunarity; - - for (i = 1; (weight > 0.001) && (i < (int)octaves); i++) { - if (weight > 1.0) - weight = 1.0; - - signal = (safe_noise(p, "signed") + offset) * pwr; - pwr *= pwHL; - result += weight * signal; - weight *= gain * signal; - p *= lacunarity; - } - - rmd = octaves - floor(octaves); - if (rmd != 0.0) - result += rmd * ((safe_noise(p, "signed") + offset) * pwr); - - return result; + float result, signal, weight, rmd; + float pwHL = pow(lacunarity, -H); + float pwr = pwHL; + int i; + point p = ip; + + result = safe_noise(p, "signed") + offset; + weight = gain * result; + p *= lacunarity; + + for (i = 1; (weight > 0.001) && (i < (int)octaves); i++) { + if (weight > 1.0) + weight = 1.0; + + signal = (safe_noise(p, "signed") + offset) * pwr; + pwr *= pwHL; + result += weight * signal; + weight *= gain * signal; + p *= lacunarity; + } + + rmd = octaves - floor(octaves); + if (rmd != 0.0) + result += rmd * ((safe_noise(p, "signed") + offset) * pwr); + + return result; } /* Ridged Multifractal Terrain @@ -160,72 +161,73 @@ float noise_musgrave_hybrid_multi_fractal(point ip, float H, float lacunarity, * offset: raises the terrain from `sea level' */ -float noise_musgrave_ridged_multi_fractal(point ip, float H, float lacunarity, - float octaves, float offset, float gain) +float noise_musgrave_ridged_multi_fractal( + point ip, float H, float lacunarity, float octaves, float offset, float gain) { - float result, signal, weight; - float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - int i; - point p = ip; - - signal = offset - fabs(safe_noise(p, "signed")); - signal *= signal; - result = signal; - weight = 1.0; - - for (i = 1; i < (int)octaves; i++) { - p *= lacunarity; - weight = clamp(signal * gain, 0.0, 1.0); - signal = offset - fabs(safe_noise(p, "signed")); - signal *= signal; - signal *= weight; - result += signal * pwr; - pwr *= pwHL; - } - - return result; + float result, signal, weight; + float pwHL = pow(lacunarity, -H); + float pwr = pwHL; + int i; + point p = ip; + + signal = offset - fabs(safe_noise(p, "signed")); + signal *= signal; + result = signal; + weight = 1.0; + + for (i = 1; i < (int)octaves; i++) { + p *= lacunarity; + weight = clamp(signal * gain, 0.0, 1.0); + signal = offset - fabs(safe_noise(p, "signed")); + signal *= signal; + signal *= weight; + result += signal * pwr; + pwr *= pwHL; + } + + return result; } /* Shader */ shader node_musgrave_texture( - int use_mapping = 0, - matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string type = "fBM", - float Dimension = 2.0, - float Lacunarity = 1.0, - float Detail = 2.0, - float Offset = 0.0, - float Gain = 1.0, - float Scale = 5.0, - point Vector = P, - output float Fac = 0.0, - output color Color = 0.0) + int use_mapping = 0, + matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), + string type = "fBM", + float Dimension = 2.0, + float Lacunarity = 1.0, + float Detail = 2.0, + float Offset = 0.0, + float Gain = 1.0, + float Scale = 5.0, + point Vector = P, + output float Fac = 0.0, + output color Color = 0.0) { - float dimension = max(Dimension, 1e-5); - float octaves = clamp(Detail, 0.0, 16.0); - float lacunarity = max(Lacunarity, 1e-5); - float intensity = 1.0; - - point p = Vector; - - if (use_mapping) - p = transform(mapping, p); - - p = p * Scale; - - if (type == "multifractal") - Fac = intensity * noise_musgrave_multi_fractal(p, dimension, lacunarity, octaves); - else if (type == "fBM") - Fac = intensity * noise_musgrave_fBm(p, dimension, lacunarity, octaves); - else if (type == "hybrid_multifractal") - Fac = intensity * noise_musgrave_hybrid_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain); - else if (type == "ridged_multifractal") - Fac = intensity * noise_musgrave_ridged_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain); - else if (type == "hetero_terrain") - Fac = intensity * noise_musgrave_hetero_terrain(p, dimension, lacunarity, octaves, Offset); - - Color = color(Fac, Fac, Fac); + float dimension = max(Dimension, 1e-5); + float octaves = clamp(Detail, 0.0, 16.0); + float lacunarity = max(Lacunarity, 1e-5); + float intensity = 1.0; + + point p = Vector; + + if (use_mapping) + p = transform(mapping, p); + + p = p * Scale; + + if (type == "multifractal") + Fac = intensity * noise_musgrave_multi_fractal(p, dimension, lacunarity, octaves); + else if (type == "fBM") + Fac = intensity * noise_musgrave_fBm(p, dimension, lacunarity, octaves); + else if (type == "hybrid_multifractal") + Fac = intensity * + noise_musgrave_hybrid_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain); + else if (type == "ridged_multifractal") + Fac = intensity * + noise_musgrave_ridged_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain); + else if (type == "hetero_terrain") + Fac = intensity * noise_musgrave_hetero_terrain(p, dimension, lacunarity, octaves, Offset); + + Color = color(Fac, Fac, Fac); } - |