Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/shaders/node_noise.h')
-rw-r--r--intern/cycles/kernel/shaders/node_noise.h202
1 files changed, 0 insertions, 202 deletions
diff --git a/intern/cycles/kernel/shaders/node_noise.h b/intern/cycles/kernel/shaders/node_noise.h
deleted file mode 100644
index ab4cd7792cc..00000000000
--- a/intern/cycles/kernel/shaders/node_noise.h
+++ /dev/null
@@ -1,202 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "vector2.h"
-#include "vector4.h"
-
-#define vector3 point
-
-float safe_noise(float p)
-{
- float f = noise("noise", p);
- if (isinf(f))
- return 0.5;
- return f;
-}
-
-float safe_noise(vector2 p)
-{
- float f = noise("noise", p.x, p.y);
- if (isinf(f))
- return 0.5;
- return f;
-}
-
-float safe_noise(vector3 p)
-{
- float f = noise("noise", p);
- if (isinf(f))
- return 0.5;
- return f;
-}
-
-float safe_noise(vector4 p)
-{
- float f = noise("noise", vector3(p.x, p.y, p.z), p.w);
- if (isinf(f))
- return 0.5;
- return f;
-}
-
-float safe_snoise(float p)
-{
- float f = noise("snoise", p);
- if (isinf(f))
- return 0.0;
- return f;
-}
-
-float safe_snoise(vector2 p)
-{
- float f = noise("snoise", p.x, p.y);
- if (isinf(f))
- return 0.0;
- return f;
-}
-
-float safe_snoise(vector3 p)
-{
- float f = noise("snoise", p);
- if (isinf(f))
- return 0.0;
- return f;
-}
-
-float safe_snoise(vector4 p)
-{
- float f = noise("snoise", vector3(p.x, p.y, p.z), p.w);
- if (isinf(f))
- return 0.0;
- return f;
-}
-
-/* The fractal_noise functions are all exactly the same except for the input type. */
-float fractal_noise(float p, float details, float roughness)
-{
- float fscale = 1.0;
- float amp = 1.0;
- float maxamp = 0.0;
- float sum = 0.0;
- float octaves = clamp(details, 0.0, 16.0);
- int n = (int)octaves;
- for (int i = 0; i <= n; i++) {
- float t = safe_noise(fscale * p);
- sum += t * amp;
- maxamp += amp;
- amp *= clamp(roughness, 0.0, 1.0);
- fscale *= 2.0;
- }
- float rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- float t = safe_noise(fscale * p);
- float sum2 = sum + t * amp;
- sum /= maxamp;
- sum2 /= maxamp + amp;
- return (1.0 - rmd) * sum + rmd * sum2;
- }
- else {
- return sum / maxamp;
- }
-}
-
-/* The fractal_noise functions are all exactly the same except for the input type. */
-float fractal_noise(vector2 p, float details, float roughness)
-{
- float fscale = 1.0;
- float amp = 1.0;
- float maxamp = 0.0;
- float sum = 0.0;
- float octaves = clamp(details, 0.0, 16.0);
- int n = (int)octaves;
- for (int i = 0; i <= n; i++) {
- float t = safe_noise(fscale * p);
- sum += t * amp;
- maxamp += amp;
- amp *= clamp(roughness, 0.0, 1.0);
- fscale *= 2.0;
- }
- float rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- float t = safe_noise(fscale * p);
- float sum2 = sum + t * amp;
- sum /= maxamp;
- sum2 /= maxamp + amp;
- return (1.0 - rmd) * sum + rmd * sum2;
- }
- else {
- return sum / maxamp;
- }
-}
-
-/* The fractal_noise functions are all exactly the same except for the input type. */
-float fractal_noise(vector3 p, float details, float roughness)
-{
- float fscale = 1.0;
- float amp = 1.0;
- float maxamp = 0.0;
- float sum = 0.0;
- float octaves = clamp(details, 0.0, 16.0);
- int n = (int)octaves;
- for (int i = 0; i <= n; i++) {
- float t = safe_noise(fscale * p);
- sum += t * amp;
- maxamp += amp;
- amp *= clamp(roughness, 0.0, 1.0);
- fscale *= 2.0;
- }
- float rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- float t = safe_noise(fscale * p);
- float sum2 = sum + t * amp;
- sum /= maxamp;
- sum2 /= maxamp + amp;
- return (1.0 - rmd) * sum + rmd * sum2;
- }
- else {
- return sum / maxamp;
- }
-}
-
-/* The fractal_noise functions are all exactly the same except for the input type. */
-float fractal_noise(vector4 p, float details, float roughness)
-{
- float fscale = 1.0;
- float amp = 1.0;
- float maxamp = 0.0;
- float sum = 0.0;
- float octaves = clamp(details, 0.0, 16.0);
- int n = (int)octaves;
- for (int i = 0; i <= n; i++) {
- float t = safe_noise(fscale * p);
- sum += t * amp;
- maxamp += amp;
- amp *= clamp(roughness, 0.0, 1.0);
- fscale *= 2.0;
- }
- float rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- float t = safe_noise(fscale * p);
- float sum2 = sum + t * amp;
- sum /= maxamp;
- sum2 /= maxamp + amp;
- return (1.0 - rmd) * sum + rmd * sum2;
- }
- else {
- return sum / maxamp;
- }
-}
-
-#undef vector3