diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl b/intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl deleted file mode 100644 index 4cf17e0e703..00000000000 --- a/intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl +++ /dev/null @@ -1,105 +0,0 @@ -/* - * Copyright 2018 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "stdcycles.h" - -color log3(color a) -{ - return color(log(a[0]), log(a[1]), log(a[2])); -} - -color sigma_from_concentration(float eumelanin, float pheomelanin) -{ - return eumelanin * color(0.506, 0.841, 1.653) + pheomelanin * color(0.343, 0.733, 1.924); -} - -color sigma_from_reflectance(color c, float azimuthal_roughness) -{ - float x = azimuthal_roughness; - float roughness_fac = (((((0.245 * x) + 5.574) * x - 10.73) * x + 2.532) * x - 0.215) * x + - 5.969; - color sigma = log3(c) / roughness_fac; - return sigma * sigma; -} - -shader node_principled_hair_bsdf(color Color = color(0.017513, 0.005763, 0.002059), - float Melanin = 0.8, - float MelaninRedness = 1.0, - float RandomColor = 0.0, - color Tint = 1.0, - color AbsorptionCoefficient = color(0.245531, 0.52, 1.365), - normal Normal = Ng, - string parametrization = "Absorption coefficient", - float Offset = radians(2), - float Roughness = 0.3, - float RadialRoughness = 0.3, - float RandomRoughness = 0.0, - float Coat = 0.0, - float IOR = 1.55, - string AttrRandom = "geom:curve_random", - float Random = 0.0, - - output closure color BSDF = 0) -{ - /* Get random value from curve in none is specified. */ - float random_value = 0.0; - - if (isconnected(Random)) { - random_value = Random; - } - else { - getattribute(AttrRandom, random_value); - } - - /* Compute roughness. */ - float factor_random_roughness = 1.0 + 2.0 * (random_value - 0.5) * RandomRoughness; - float m0_roughness = 1.0 - clamp(Coat, 0.0, 1.0); - float roughness = Roughness * factor_random_roughness; - float radial_roughness = RadialRoughness * factor_random_roughness; - - /* Compute absorption. */ - color sigma; - - if (parametrization == "Absorption coefficient") { - sigma = AbsorptionCoefficient; - } - else if (parametrization == "Melanin concentration") { - /* Randomize melanin. */ - float factor_random_color = 1.0 + 2.0 * (random_value - 0.5) * RandomColor; - float melanin = Melanin * factor_random_color; - - /* Map melanin 0..inf from more perceptually linear 0..1. */ - melanin = -log(max(1.0 - melanin, 0.0001)); - - /* Benedikt Bitterli's melanin ratio remapping. */ - float eumelanin = melanin * (1.0 - MelaninRedness); - float pheomelanin = melanin * MelaninRedness; - color melanin_sigma = sigma_from_concentration(eumelanin, pheomelanin); - - /* Optional tint. */ - color tint_sigma = sigma_from_reflectance(Tint, radial_roughness); - sigma = melanin_sigma + tint_sigma; - } - else if (parametrization == "Direct coloring") { - sigma = sigma_from_reflectance(Color, radial_roughness); - } - else { - /* Fallback to brownish hair, same as defaults for melanin. */ - sigma = sigma_from_concentration(0.0, 0.8054375); - } - - BSDF = principled_hair(Normal, sigma, roughness, radial_roughness, m0_roughness, Offset, IOR); -} |