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Diffstat (limited to 'intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl128
1 files changed, 64 insertions, 64 deletions
diff --git a/intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl b/intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl
index 757a88f8ece..bf986438fca 100644
--- a/intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_principled_hair_bsdf.osl
@@ -18,88 +18,88 @@
color log3(color a)
{
- return color(log(a[0]), log(a[1]), log(a[2]));
+ return color(log(a[0]), log(a[1]), log(a[2]));
}
color sigma_from_concentration(float eumelanin, float pheomelanin)
{
- return eumelanin*color(0.506, 0.841, 1.653) + pheomelanin*color(0.343, 0.733, 1.924);
+ return eumelanin * color(0.506, 0.841, 1.653) + pheomelanin * color(0.343, 0.733, 1.924);
}
color sigma_from_reflectance(color c, float azimuthal_roughness)
{
- float x = azimuthal_roughness;
- float roughness_fac = (((((0.245*x) + 5.574)*x - 10.73)*x + 2.532)*x - 0.215)*x + 5.969;
- color sigma = log3(c) / roughness_fac;
- return sigma * sigma;
+ float x = azimuthal_roughness;
+ float roughness_fac = (((((0.245 * x) + 5.574) * x - 10.73) * x + 2.532) * x - 0.215) * x +
+ 5.969;
+ color sigma = log3(c) / roughness_fac;
+ return sigma * sigma;
}
-shader node_principled_hair_bsdf(
- color Color = color(0.017513, 0.005763, 0.002059),
- float Melanin = 0.8,
- float MelaninRedness = 1.0,
- float RandomColor = 0.0,
- color Tint = 1.0,
- color AbsorptionCoefficient = color(0.245531, 0.52, 1.365),
- normal Normal = Ng,
- string parametrization = "Absorption coefficient",
- float Offset = radians(2),
- float Roughness = 0.3,
- float RadialRoughness = 0.3,
- float RandomRoughness = 0.0,
- float Coat = 0.0,
- float IOR = 1.55,
- string AttrRandom = "geom:curve_random",
- float Random = 0.0,
+shader node_principled_hair_bsdf(color Color = color(0.017513, 0.005763, 0.002059),
+ float Melanin = 0.8,
+ float MelaninRedness = 1.0,
+ float RandomColor = 0.0,
+ color Tint = 1.0,
+ color AbsorptionCoefficient = color(0.245531, 0.52, 1.365),
+ normal Normal = Ng,
+ string parametrization = "Absorption coefficient",
+ float Offset = radians(2),
+ float Roughness = 0.3,
+ float RadialRoughness = 0.3,
+ float RandomRoughness = 0.0,
+ float Coat = 0.0,
+ float IOR = 1.55,
+ string AttrRandom = "geom:curve_random",
+ float Random = 0.0,
- output closure color BSDF = 0)
+ output closure color BSDF = 0)
{
- /* Get random value from curve in none is specified. */
- float random_value = 0.0;
+ /* Get random value from curve in none is specified. */
+ float random_value = 0.0;
- if (isconnected(Random)) {
- random_value = Random;
- }
- else {
- getattribute(AttrRandom, random_value);
- }
+ if (isconnected(Random)) {
+ random_value = Random;
+ }
+ else {
+ getattribute(AttrRandom, random_value);
+ }
- /* Compute roughness. */
- float factor_random_roughness = 1.0 + 2.0*(random_value - 0.5)*RandomRoughness;
- float m0_roughness = 1.0 - clamp(Coat, 0.0, 1.0);
- float roughness = Roughness*factor_random_roughness;
- float radial_roughness = RadialRoughness*factor_random_roughness;
+ /* Compute roughness. */
+ float factor_random_roughness = 1.0 + 2.0 * (random_value - 0.5) * RandomRoughness;
+ float m0_roughness = 1.0 - clamp(Coat, 0.0, 1.0);
+ float roughness = Roughness * factor_random_roughness;
+ float radial_roughness = RadialRoughness * factor_random_roughness;
- /* Compute absorption. */
- color sigma;
+ /* Compute absorption. */
+ color sigma;
- if (parametrization == "Absorption coefficient") {
- sigma = AbsorptionCoefficient;
- }
- else if (parametrization == "Melanin concentration") {
- /* Randomize melanin. */
- float factor_random_color = 1.0 + 2.0*(random_value - 0.5) * RandomColor;
- float melanin = Melanin * factor_random_color;
+ if (parametrization == "Absorption coefficient") {
+ sigma = AbsorptionCoefficient;
+ }
+ else if (parametrization == "Melanin concentration") {
+ /* Randomize melanin. */
+ float factor_random_color = 1.0 + 2.0 * (random_value - 0.5) * RandomColor;
+ float melanin = Melanin * factor_random_color;
- /* Map melanin 0..inf from more perceptually linear 0..1. */
- melanin = -log(max(1.0 - melanin, 0.0001));
+ /* Map melanin 0..inf from more perceptually linear 0..1. */
+ melanin = -log(max(1.0 - melanin, 0.0001));
- /* Benedikt Bitterli's melanin ratio remapping. */
- float eumelanin = melanin * (1.0 - MelaninRedness);
- float pheomelanin = melanin * MelaninRedness;
- color melanin_sigma = sigma_from_concentration(eumelanin, pheomelanin);
+ /* Benedikt Bitterli's melanin ratio remapping. */
+ float eumelanin = melanin * (1.0 - MelaninRedness);
+ float pheomelanin = melanin * MelaninRedness;
+ color melanin_sigma = sigma_from_concentration(eumelanin, pheomelanin);
- /* Optional tint. */
- color tint_sigma = sigma_from_reflectance(Tint, radial_roughness);
- sigma = melanin_sigma + tint_sigma;
- }
- else if (parametrization == "Direct coloring"){
- sigma = sigma_from_reflectance(Color, radial_roughness);
- }
- else {
- /* Fallback to brownish hair, same as defaults for melanin. */
- sigma = sigma_from_concentration(0.0, 0.8054375);
- }
+ /* Optional tint. */
+ color tint_sigma = sigma_from_reflectance(Tint, radial_roughness);
+ sigma = melanin_sigma + tint_sigma;
+ }
+ else if (parametrization == "Direct coloring") {
+ sigma = sigma_from_reflectance(Color, radial_roughness);
+ }
+ else {
+ /* Fallback to brownish hair, same as defaults for melanin. */
+ sigma = sigma_from_concentration(0.0, 0.8054375);
+ }
- BSDF = principled_hair(Normal, sigma, roughness, radial_roughness, m0_roughness, Offset, IOR);
+ BSDF = principled_hair(Normal, sigma, roughness, radial_roughness, m0_roughness, Offset, IOR);
}