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Diffstat (limited to 'intern/cycles/kernel/shaders/node_principled_volume.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_principled_volume.osl126
1 files changed, 62 insertions, 64 deletions
diff --git a/intern/cycles/kernel/shaders/node_principled_volume.osl b/intern/cycles/kernel/shaders/node_principled_volume.osl
index ea8d6ab12c5..39cf6837eb2 100644
--- a/intern/cycles/kernel/shaders/node_principled_volume.osl
+++ b/intern/cycles/kernel/shaders/node_principled_volume.osl
@@ -16,80 +16,78 @@
#include "stdosl.h"
-shader node_principled_volume(
- color Color = color(0.5, 0.5, 0.5),
- float Density = 1.0,
- float Anisotropy = 0.0,
- color AbsorptionColor = color(0.0, 0.0, 0.0),
- float EmissionStrength = 0.0,
- color EmissionColor = color(1.0, 1.0, 1.0),
- float BlackbodyIntensity = 0.0,
- color BlackbodyTint = color(1.0, 1.0, 1.0),
- float Temperature = 1500.0,
- string DensityAttribute = "geom:density",
- string ColorAttribute = "geom:color",
- string TemperatureAttribute = "geom:temperature",
- output closure color Volume = 0)
+shader node_principled_volume(color Color = color(0.5, 0.5, 0.5),
+ float Density = 1.0,
+ float Anisotropy = 0.0,
+ color AbsorptionColor = color(0.0, 0.0, 0.0),
+ float EmissionStrength = 0.0,
+ color EmissionColor = color(1.0, 1.0, 1.0),
+ float BlackbodyIntensity = 0.0,
+ color BlackbodyTint = color(1.0, 1.0, 1.0),
+ float Temperature = 1500.0,
+ string DensityAttribute = "geom:density",
+ string ColorAttribute = "geom:color",
+ string TemperatureAttribute = "geom:temperature",
+ output closure color Volume = 0)
{
- /* Compute density. */
- float primitive_density = 1.0;
- float density = max(Density, 0.0);
+ /* Compute density. */
+ float primitive_density = 1.0;
+ float density = max(Density, 0.0);
- if(density > 1e-5) {
- if(getattribute(DensityAttribute, primitive_density)) {
- density = max(density * primitive_density, 0.0);
- }
- }
+ if (density > 1e-5) {
+ if (getattribute(DensityAttribute, primitive_density)) {
+ density = max(density * primitive_density, 0.0);
+ }
+ }
- if(density > 1e-5) {
- /* Compute scattering color. */
- color scatter_color = Color;
- color primitive_color;
- if(getattribute(ColorAttribute, primitive_color)) {
- scatter_color *= primitive_color;
- }
+ if (density > 1e-5) {
+ /* Compute scattering color. */
+ color scatter_color = Color;
+ color primitive_color;
+ if (getattribute(ColorAttribute, primitive_color)) {
+ scatter_color *= primitive_color;
+ }
- /* Add scattering and absorption closures. */
- color scatter_coeff = scatter_color;
- color absorption_color = sqrt(max(AbsorptionColor, 0.0));
- color absorption_coeff = max(1.0 - scatter_color, 0.0) * max(1.0 - absorption_color, 0.0);
- Volume = scatter_coeff * density * henyey_greenstein(Anisotropy) +
- absorption_coeff * density * absorption();
- }
+ /* Add scattering and absorption closures. */
+ color scatter_coeff = scatter_color;
+ color absorption_color = sqrt(max(AbsorptionColor, 0.0));
+ color absorption_coeff = max(1.0 - scatter_color, 0.0) * max(1.0 - absorption_color, 0.0);
+ Volume = scatter_coeff * density * henyey_greenstein(Anisotropy) +
+ absorption_coeff * density * absorption();
+ }
- /* Compute emission. */
- float emission_strength = max(EmissionStrength, 0.0);
- float blackbody_intensity = BlackbodyIntensity;
+ /* Compute emission. */
+ float emission_strength = max(EmissionStrength, 0.0);
+ float blackbody_intensity = BlackbodyIntensity;
- if(emission_strength > 1e-5) {
- Volume += emission_strength * EmissionColor * emission();
- }
+ if (emission_strength > 1e-5) {
+ Volume += emission_strength * EmissionColor * emission();
+ }
- if(blackbody_intensity > 1e-3) {
- float T = Temperature;
+ if (blackbody_intensity > 1e-3) {
+ float T = Temperature;
- /* Add temperature from attribute if available. */
- float temperature;
- if(getattribute(TemperatureAttribute, temperature)) {
- T *= max(temperature, 0.0);
- }
+ /* Add temperature from attribute if available. */
+ float temperature;
+ if (getattribute(TemperatureAttribute, temperature)) {
+ T *= max(temperature, 0.0);
+ }
- T = max(T, 0.0);
+ T = max(T, 0.0);
- /* Stefan-Boltzman law. */
- float T4 = (T * T) * (T * T);
- float sigma = 5.670373e-8 * 1e-6 / M_PI;
- float intensity = sigma * mix(1.0, T4, blackbody_intensity);
+ /* Stefan-Boltzman law. */
+ float T4 = (T * T) * (T * T);
+ float sigma = 5.670373e-8 * 1e-6 / M_PI;
+ float intensity = sigma * mix(1.0, T4, blackbody_intensity);
- if(intensity > 1e-5) {
- color bb = blackbody(T);
- float l = luminance(bb);
+ if (intensity > 1e-5) {
+ color bb = blackbody(T);
+ float l = luminance(bb);
- if(l != 0.0) {
- bb *= BlackbodyTint * intensity / l;
- Volume += bb * emission();
- }
- }
- }
+ if (l != 0.0) {
+ bb *= BlackbodyTint * intensity / l;
+ Volume += bb * emission();
+ }
+ }
+ }
}
-