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Diffstat (limited to 'intern/cycles/kernel/shaders/node_refraction_bsdf.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_refraction_bsdf.osl32
1 files changed, 15 insertions, 17 deletions
diff --git a/intern/cycles/kernel/shaders/node_refraction_bsdf.osl b/intern/cycles/kernel/shaders/node_refraction_bsdf.osl
index eaab7282243..941d99dd44d 100644
--- a/intern/cycles/kernel/shaders/node_refraction_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_refraction_bsdf.osl
@@ -16,23 +16,21 @@
#include "stdosl.h"
-shader node_refraction_bsdf(
- color Color = 0.8,
- string distribution = "sharp",
- float Roughness = 0.2,
- float IOR = 1.45,
- normal Normal = N,
- output closure color BSDF = 0)
+shader node_refraction_bsdf(color Color = 0.8,
+ string distribution = "sharp",
+ float Roughness = 0.2,
+ float IOR = 1.45,
+ normal Normal = N,
+ output closure color BSDF = 0)
{
- float f = max(IOR, 1e-5);
- float eta = backfacing() ? 1.0 / f : f;
- float roughness = Roughness * Roughness;
+ float f = max(IOR, 1e-5);
+ float eta = backfacing() ? 1.0 / f : f;
+ float roughness = Roughness * Roughness;
- if (distribution == "sharp")
- BSDF = Color * refraction(Normal, eta);
- else if (distribution == "beckmann")
- BSDF = Color * microfacet_beckmann_refraction(Normal, roughness, eta);
- else if (distribution == "GGX")
- BSDF = Color * microfacet_ggx_refraction(Normal, roughness, eta);
+ if (distribution == "sharp")
+ BSDF = Color * refraction(Normal, eta);
+ else if (distribution == "beckmann")
+ BSDF = Color * microfacet_beckmann_refraction(Normal, roughness, eta);
+ else if (distribution == "GGX")
+ BSDF = Color * microfacet_ggx_refraction(Normal, roughness, eta);
}
-