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Diffstat (limited to 'intern/cycles/kernel/shaders/node_subsurface_scattering.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_subsurface_scattering.osl43
1 files changed, 25 insertions, 18 deletions
diff --git a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
index 0df3256e1fd..e12199d8c3d 100644
--- a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
+++ b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
@@ -16,23 +16,30 @@
#include "stdosl.h"
-shader node_subsurface_scattering(
- color Color = 0.8,
- float Scale = 1.0,
- vector Radius = vector(0.1, 0.1, 0.1),
- float TextureBlur = 0.0,
- float Sharpness = 0.0,
- string falloff = "cubic",
- normal Normal = N,
- output closure color BSSRDF = 0)
+shader node_subsurface_scattering(color Color = 0.8,
+ float Scale = 1.0,
+ vector Radius = vector(0.1, 0.1, 0.1),
+ float TextureBlur = 0.0,
+ float Sharpness = 0.0,
+ string falloff = "cubic",
+ normal Normal = N,
+ output closure color BSSRDF = 0)
{
- if (falloff == "gaussian")
- BSSRDF = Color * bssrdf("gaussian", Normal, Scale * Radius, Color, "texture_blur", TextureBlur);
- else if (falloff == "cubic")
- BSSRDF = Color * bssrdf("cubic", Normal, Scale * Radius, Color, "texture_blur", TextureBlur, "sharpness", Sharpness);
- else if (falloff == "burley")
- BSSRDF = Color * bssrdf("burley", Normal, Scale * Radius, Color, "texture_blur", TextureBlur);
- else
- BSSRDF = Color * bssrdf("random_walk", Normal, Scale * Radius, Color, "texture_blur", TextureBlur);
+ if (falloff == "gaussian")
+ BSSRDF = Color *
+ bssrdf("gaussian", Normal, Scale * Radius, Color, "texture_blur", TextureBlur);
+ else if (falloff == "cubic")
+ BSSRDF = Color * bssrdf("cubic",
+ Normal,
+ Scale * Radius,
+ Color,
+ "texture_blur",
+ TextureBlur,
+ "sharpness",
+ Sharpness);
+ else if (falloff == "burley")
+ BSSRDF = Color * bssrdf("burley", Normal, Scale * Radius, Color, "texture_blur", TextureBlur);
+ else
+ BSSRDF = Color *
+ bssrdf("random_walk", Normal, Scale * Radius, Color, "texture_blur", TextureBlur);
}
-