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Diffstat (limited to 'intern/cycles/kernel/shaders/node_tangent.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_tangent.osl46
1 files changed, 22 insertions, 24 deletions
diff --git a/intern/cycles/kernel/shaders/node_tangent.osl b/intern/cycles/kernel/shaders/node_tangent.osl
index c527070a2c8..44eb9973f3d 100644
--- a/intern/cycles/kernel/shaders/node_tangent.osl
+++ b/intern/cycles/kernel/shaders/node_tangent.osl
@@ -16,33 +16,31 @@
#include "stdosl.h"
-shader node_tangent(
- normal NormalIn = N,
- string attr_name = "geom:tangent",
- string direction_type = "radial",
- string axis = "z",
- output normal Tangent = normalize(dPdu))
+shader node_tangent(normal NormalIn = N,
+ string attr_name = "geom:tangent",
+ string direction_type = "radial",
+ string axis = "z",
+ output normal Tangent = normalize(dPdu))
{
- vector T;
+ vector T;
- if (direction_type == "uv_map") {
- getattribute(attr_name, T);
- }
- else if (direction_type == "radial") {
- point generated;
+ if (direction_type == "uv_map") {
+ getattribute(attr_name, T);
+ }
+ else if (direction_type == "radial") {
+ point generated;
- if (!getattribute("geom:generated", generated))
- generated = P;
+ if (!getattribute("geom:generated", generated))
+ generated = P;
- if (axis == "x")
- T = vector(0.0, -(generated[2] - 0.5), (generated[1] - 0.5));
- else if (axis == "y")
- T = vector(-(generated[2] - 0.5), 0.0, (generated[0] - 0.5));
- else
- T = vector(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
- }
+ if (axis == "x")
+ T = vector(0.0, -(generated[2] - 0.5), (generated[1] - 0.5));
+ else if (axis == "y")
+ T = vector(-(generated[2] - 0.5), 0.0, (generated[0] - 0.5));
+ else
+ T = vector(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
+ }
- T = transform("object", "world", T);
- Tangent = cross(NormalIn, normalize(cross(T, NormalIn)));
+ T = transform("object", "world", T);
+ Tangent = cross(NormalIn, normalize(cross(T, NormalIn)));
}
-