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Diffstat (limited to 'intern/cycles/kernel/shaders/node_tangent.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_tangent.osl50
1 files changed, 50 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_tangent.osl b/intern/cycles/kernel/shaders/node_tangent.osl
new file mode 100644
index 00000000000..731af89231a
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_tangent.osl
@@ -0,0 +1,50 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_tangent(
+ normal NormalIn = N,
+ string attr_name = "geom:tangent",
+ string direction_type = "Radial",
+ string axis = "Z",
+ output normal Tangent = normalize(dPdu))
+{
+ vector T;
+
+ if (direction_type == "UV Map") {
+ getattribute(attr_name, T);
+ }
+ else if (direction_type == "Radial") {
+ point generated;
+
+ if (!getattribute("geom:generated", generated))
+ generated = P;
+
+ if (axis == "X")
+ T = vector(0.0, -(generated[2] - 0.5), (generated[1] - 0.5));
+ else if (axis == "Y")
+ T = vector(-(generated[2] - 0.5), 0.0, (generated[0] - 0.5));
+ else
+ T = vector(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
+ }
+
+ T = transform("object", "world", T);
+ Tangent = cross(NormalIn, normalize(cross(T, NormalIn)));
+}
+