diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_vector_rotate.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_vector_rotate.osl | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/intern/cycles/kernel/shaders/node_vector_rotate.osl b/intern/cycles/kernel/shaders/node_vector_rotate.osl deleted file mode 100644 index e99bf7d81b0..00000000000 --- a/intern/cycles/kernel/shaders/node_vector_rotate.osl +++ /dev/null @@ -1,49 +0,0 @@ -/* - * Copyright 2011-2020 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "node_math.h" -#include "stdcycles.h" - -shader node_vector_rotate(int invert = 0, - string rotate_type = "axis", - vector VectorIn = vector(0.0, 0.0, 0.0), - point Center = point(0.0, 0.0, 0.0), - point Rotation = point(0.0, 0.0, 0.0), - vector Axis = vector(0.0, 0.0, 1.0), - float Angle = 0.0, - output vector VectorOut = vector(0.0, 0.0, 0.0)) -{ - if (rotate_type == "euler_xyz") { - matrix rmat = (invert) ? transpose(euler_to_mat(Rotation)) : euler_to_mat(Rotation); - VectorOut = transform(rmat, VectorIn - Center) + Center; - } - else { - float a = (invert) ? -Angle : Angle; - if (rotate_type == "x_axis") { - VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(1.0, 0.0, 0.0)) + Center; - } - else if (rotate_type == "y_axis") { - VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(0.0, 1.0, 0.0)) + Center; - } - else if (rotate_type == "z_axis") { - VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(0.0, 0.0, 1.0)) + Center; - } - else { // axis - VectorOut = (length(Axis) != 0.0) ? rotate(VectorIn - Center, a, point(0.0), Axis) + Center : - VectorIn; - } - } -} |