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Diffstat (limited to 'intern/cycles/kernel/shaders/node_vector_rotate.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_vector_rotate.osl49
1 files changed, 0 insertions, 49 deletions
diff --git a/intern/cycles/kernel/shaders/node_vector_rotate.osl b/intern/cycles/kernel/shaders/node_vector_rotate.osl
deleted file mode 100644
index e99bf7d81b0..00000000000
--- a/intern/cycles/kernel/shaders/node_vector_rotate.osl
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * Copyright 2011-2020 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "node_math.h"
-#include "stdcycles.h"
-
-shader node_vector_rotate(int invert = 0,
- string rotate_type = "axis",
- vector VectorIn = vector(0.0, 0.0, 0.0),
- point Center = point(0.0, 0.0, 0.0),
- point Rotation = point(0.0, 0.0, 0.0),
- vector Axis = vector(0.0, 0.0, 1.0),
- float Angle = 0.0,
- output vector VectorOut = vector(0.0, 0.0, 0.0))
-{
- if (rotate_type == "euler_xyz") {
- matrix rmat = (invert) ? transpose(euler_to_mat(Rotation)) : euler_to_mat(Rotation);
- VectorOut = transform(rmat, VectorIn - Center) + Center;
- }
- else {
- float a = (invert) ? -Angle : Angle;
- if (rotate_type == "x_axis") {
- VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(1.0, 0.0, 0.0)) + Center;
- }
- else if (rotate_type == "y_axis") {
- VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(0.0, 1.0, 0.0)) + Center;
- }
- else if (rotate_type == "z_axis") {
- VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(0.0, 0.0, 1.0)) + Center;
- }
- else { // axis
- VectorOut = (length(Axis) != 0.0) ? rotate(VectorIn - Center, a, point(0.0), Axis) + Center :
- VectorIn;
- }
- }
-}