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Diffstat (limited to 'intern/cycles/kernel/shaders/node_vector_transform.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_vector_transform.osl38
1 files changed, 38 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_vector_transform.osl b/intern/cycles/kernel/shaders/node_vector_transform.osl
new file mode 100644
index 00000000000..2a501b25cea
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_vector_transform.osl
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2013, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_vector_transform(
+ string type = "Vector",
+ string convert_from = "world",
+ string convert_to = "object",
+ vector VectorIn = vector(0.0, 0.0, 0.0),
+ output vector VectorOut = vector(0.0, 0.0, 0.0))
+{
+ if (type == "Vector" || type == "Normal") {
+ VectorOut = transform(convert_from, convert_to, VectorIn);
+ if (type == "Normal")
+ VectorOut = normalize(VectorOut);
+ }
+ else if (type == "Point") {
+ point Point = (point)VectorIn;
+ VectorOut = transform(convert_from, convert_to, Point);
+ }
+}
+