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Diffstat (limited to 'intern/cycles/kernel/shaders/node_voronoi_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_voronoi_texture.osl48
1 files changed, 48 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_voronoi_texture.osl b/intern/cycles/kernel/shaders/node_voronoi_texture.osl
new file mode 100644
index 00000000000..a44df00a267
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_voronoi_texture.osl
@@ -0,0 +1,48 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+#include "node_texture.h"
+
+/* Voronoi */
+
+shader node_voronoi_texture(
+ string Coloring = "Intensity",
+ float Scale = 5.0,
+ point Vector = P,
+ output float Fac = 0.0,
+ output color Color = color(0.0, 0.0, 0.0))
+{
+ /* compute distance and point coordinate of 4 nearest neighbours */
+ float da[4];
+ point pa[4];
+
+ voronoi(Vector * Scale, "Distance Squared", 1.0, da, pa);
+
+ /* Colored output */
+ if (Coloring == "Intensity") {
+ Fac = fabs(da[0]);
+ Color = color(Fac);
+ }
+ else {
+ Color = cellnoise_color(pa[0]);
+ Fac = (Color[0] + Color[1] + Color[2]) * (1.0 / 3.0);
+
+ }
+}
+