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Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_ies_light.osl2
-rw-r--r--intern/cycles/kernel/shaders/node_mapping.osl2
-rw-r--r--intern/cycles/kernel/shaders/node_voronoi_texture.osl2
3 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/shaders/node_ies_light.osl b/intern/cycles/kernel/shaders/node_ies_light.osl
index 6e9181cde40..4d881eb3b65 100644
--- a/intern/cycles/kernel/shaders/node_ies_light.osl
+++ b/intern/cycles/kernel/shaders/node_ies_light.osl
@@ -31,7 +31,7 @@ shader node_ies_light(int use_mapping = 0,
p = transform(mapping, p);
}
- p = normalize(p);
+ p = normalize((vector)p);
float v_angle = acos(-p[2]);
float h_angle = atan2(p[0], p[1]) + M_PI;
diff --git a/intern/cycles/kernel/shaders/node_mapping.osl b/intern/cycles/kernel/shaders/node_mapping.osl
index 8eed0ae9c48..e8a9d940eda 100644
--- a/intern/cycles/kernel/shaders/node_mapping.osl
+++ b/intern/cycles/kernel/shaders/node_mapping.osl
@@ -65,7 +65,7 @@ shader node_mapping(string type = "point",
VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale));
}
else if (type == "normal") {
- VectorOut = normalize(transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale)));
+ VectorOut = normalize((vector)transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale)));
}
else {
warning("%s", "Unknown Mapping vector type!");
diff --git a/intern/cycles/kernel/shaders/node_voronoi_texture.osl b/intern/cycles/kernel/shaders/node_voronoi_texture.osl
index 5de4aeef943..10a9f7a6329 100644
--- a/intern/cycles/kernel/shaders/node_voronoi_texture.osl
+++ b/intern/cycles/kernel/shaders/node_voronoi_texture.osl
@@ -603,7 +603,7 @@ void voronoi_distance_to_edge_3d(vector3 coord, float randomness, output float o
vector3 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot(perpendicularToEdge, perpendicularToEdge) > 0.0001) {
float distanceToEdge = dot((vectorToClosest + vectorToPoint) / 2.0,
- normalize(perpendicularToEdge));
+ normalize((vector)perpendicularToEdge));
minDistance = min(minDistance, distanceToEdge);
}
}