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Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r--intern/cycles/kernel/shaders/node_mapping.osl61
1 files changed, 51 insertions, 10 deletions
diff --git a/intern/cycles/kernel/shaders/node_mapping.osl b/intern/cycles/kernel/shaders/node_mapping.osl
index f5cc2d1c5dd..8eed0ae9c48 100644
--- a/intern/cycles/kernel/shaders/node_mapping.osl
+++ b/intern/cycles/kernel/shaders/node_mapping.osl
@@ -16,17 +16,58 @@
#include "stdosl.h"
-shader node_mapping(matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- point mapping_min = point(0.0, 0.0, 0.0),
- point mapping_max = point(0.0, 0.0, 0.0),
- int use_minmax = 0,
- point VectorIn = point(0.0, 0.0, 0.0),
- output point VectorOut = point(0.0, 0.0, 0.0))
+point safe_divide(point a, point b)
+{
+ return point((b[0] != 0.0) ? a[0] / b[0] : 0.0,
+ (b[1] != 0.0) ? a[1] / b[1] : 0.0,
+ (b[2] != 0.0) ? a[2] / b[2] : 0.0);
+}
+
+matrix euler_to_mat(point euler)
{
- point p = transform(Matrix, VectorIn);
+ float cx = cos(euler[0]);
+ float cy = cos(euler[1]);
+ float cz = cos(euler[2]);
+ float sx = sin(euler[0]);
+ float sy = sin(euler[1]);
+ float sz = sin(euler[2]);
+
+ matrix mat = matrix(1.0);
+ mat[0][0] = cy * cz;
+ mat[0][1] = cy * sz;
+ mat[0][2] = -sy;
- if (use_minmax)
- p = min(max(mapping_min, p), mapping_max);
+ mat[1][0] = sy * sx * cz - cx * sz;
+ mat[1][1] = sy * sx * sz + cx * cz;
+ mat[1][2] = cy * sx;
- VectorOut = p;
+ mat[2][0] = sy * cx * cz + sx * sz;
+ mat[2][1] = sy * cx * sz - sx * cz;
+ mat[2][2] = cy * cx;
+ return mat;
+}
+
+shader node_mapping(string type = "point",
+ point VectorIn = point(0.0, 0.0, 0.0),
+ point Location = point(0.0, 0.0, 0.0),
+ point Rotation = point(0.0, 0.0, 0.0),
+ point Scale = point(1.0, 1.0, 1.0),
+ output point VectorOut = point(0.0, 0.0, 0.0))
+{
+ if (type == "point") {
+ VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)) + Location;
+ }
+ else if (type == "texture") {
+ VectorOut = safe_divide(transform(transpose(euler_to_mat(Rotation)), (VectorIn - Location)),
+ Scale);
+ }
+ else if (type == "vector") {
+ VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale));
+ }
+ else if (type == "normal") {
+ VectorOut = normalize(transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale)));
+ }
+ else {
+ warning("%s", "Unknown Mapping vector type!");
+ }
}