diff options
Diffstat (limited to 'intern/cycles/kernel/shaders')
-rw-r--r-- | intern/cycles/kernel/shaders/node_mapping.osl | 61 |
1 files changed, 51 insertions, 10 deletions
diff --git a/intern/cycles/kernel/shaders/node_mapping.osl b/intern/cycles/kernel/shaders/node_mapping.osl index f5cc2d1c5dd..8eed0ae9c48 100644 --- a/intern/cycles/kernel/shaders/node_mapping.osl +++ b/intern/cycles/kernel/shaders/node_mapping.osl @@ -16,17 +16,58 @@ #include "stdosl.h" -shader node_mapping(matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - point mapping_min = point(0.0, 0.0, 0.0), - point mapping_max = point(0.0, 0.0, 0.0), - int use_minmax = 0, - point VectorIn = point(0.0, 0.0, 0.0), - output point VectorOut = point(0.0, 0.0, 0.0)) +point safe_divide(point a, point b) +{ + return point((b[0] != 0.0) ? a[0] / b[0] : 0.0, + (b[1] != 0.0) ? a[1] / b[1] : 0.0, + (b[2] != 0.0) ? a[2] / b[2] : 0.0); +} + +matrix euler_to_mat(point euler) { - point p = transform(Matrix, VectorIn); + float cx = cos(euler[0]); + float cy = cos(euler[1]); + float cz = cos(euler[2]); + float sx = sin(euler[0]); + float sy = sin(euler[1]); + float sz = sin(euler[2]); + + matrix mat = matrix(1.0); + mat[0][0] = cy * cz; + mat[0][1] = cy * sz; + mat[0][2] = -sy; - if (use_minmax) - p = min(max(mapping_min, p), mapping_max); + mat[1][0] = sy * sx * cz - cx * sz; + mat[1][1] = sy * sx * sz + cx * cz; + mat[1][2] = cy * sx; - VectorOut = p; + mat[2][0] = sy * cx * cz + sx * sz; + mat[2][1] = sy * cx * sz - sx * cz; + mat[2][2] = cy * cx; + return mat; +} + +shader node_mapping(string type = "point", + point VectorIn = point(0.0, 0.0, 0.0), + point Location = point(0.0, 0.0, 0.0), + point Rotation = point(0.0, 0.0, 0.0), + point Scale = point(1.0, 1.0, 1.0), + output point VectorOut = point(0.0, 0.0, 0.0)) +{ + if (type == "point") { + VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)) + Location; + } + else if (type == "texture") { + VectorOut = safe_divide(transform(transpose(euler_to_mat(Rotation)), (VectorIn - Location)), + Scale); + } + else if (type == "vector") { + VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)); + } + else if (type == "normal") { + VectorOut = normalize(transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale))); + } + else { + warning("%s", "Unknown Mapping vector type!"); + } } |