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Diffstat (limited to 'intern/cycles/kernel/split/kernel_buffer_update.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_buffer_update.h | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/intern/cycles/kernel/split/kernel_buffer_update.h b/intern/cycles/kernel/split/kernel_buffer_update.h deleted file mode 100644 index b96feca582f..00000000000 --- a/intern/cycles/kernel/split/kernel_buffer_update.h +++ /dev/null @@ -1,154 +0,0 @@ -/* - * Copyright 2011-2015 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -/* This kernel takes care of rays that hit the background (sceneintersect - * kernel), and for the rays of state RAY_UPDATE_BUFFER it updates the ray's - * accumulated radiance in the output buffer. This kernel also takes care of - * rays that have been determined to-be-regenerated. - * - * We will empty QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue in this kernel. - * - * Typically all rays that are in state RAY_HIT_BACKGROUND, RAY_UPDATE_BUFFER - * will be eventually set to RAY_TO_REGENERATE state in this kernel. - * Finally all rays of ray_state RAY_TO_REGENERATE will be regenerated and put - * in queue QUEUE_ACTIVE_AND_REGENERATED_RAYS. - * - * State of queues when this kernel is called: - * At entry, - * - QUEUE_ACTIVE_AND_REGENERATED_RAYS will be filled with RAY_ACTIVE rays. - * - QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with - * RAY_UPDATE_BUFFER, RAY_HIT_BACKGROUND, RAY_TO_REGENERATE rays. - * At exit, - * - QUEUE_ACTIVE_AND_REGENERATED_RAYS will be filled with RAY_ACTIVE and - * RAY_REGENERATED rays. - * - QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be empty. - */ -ccl_device void kernel_buffer_update(KernelGlobals *kg, - ccl_local_param unsigned int *local_queue_atomics) -{ - if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) { - *local_queue_atomics = 0; - } - ccl_barrier(CCL_LOCAL_MEM_FENCE); - - int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); - if (ray_index == 0) { - /* We will empty this queue in this kernel. */ - kernel_split_params.queue_index[QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS] = 0; - } - char enqueue_flag = 0; - ray_index = get_ray_index(kg, - ray_index, - QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS, - kernel_split_state.queue_data, - kernel_split_params.queue_size, - 1); - - if (ray_index != QUEUE_EMPTY_SLOT) { - ccl_global char *ray_state = kernel_split_state.ray_state; - ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; - ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index]; - bool ray_was_updated = false; - - if (IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) { - ray_was_updated = true; - uint sample = state->sample; - uint buffer_offset = kernel_split_state.buffer_offset[ray_index]; - ccl_global float *buffer = kernel_split_params.tile.buffer + buffer_offset; - - /* accumulate result in output buffer */ - kernel_write_result(kg, buffer, sample, L); - - ASSIGN_RAY_STATE(ray_state, ray_index, RAY_TO_REGENERATE); - } - - if (kernel_data.film.cryptomatte_passes) { - /* Make sure no thread is writing to the buffers. */ - ccl_barrier(CCL_LOCAL_MEM_FENCE); - if (ray_was_updated && state->sample - 1 == kernel_data.integrator.aa_samples) { - uint buffer_offset = kernel_split_state.buffer_offset[ray_index]; - ccl_global float *buffer = kernel_split_params.tile.buffer + buffer_offset; - ccl_global float *cryptomatte_buffer = buffer + kernel_data.film.pass_cryptomatte; - kernel_sort_id_slots(cryptomatte_buffer, 2 * kernel_data.film.cryptomatte_depth); - } - } - - if (IS_STATE(ray_state, ray_index, RAY_TO_REGENERATE)) { - /* We have completed current work; So get next work */ - ccl_global uint *work_pools = kernel_split_params.work_pools; - uint total_work_size = kernel_split_params.total_work_size; - uint work_index; - - if (!get_next_work(kg, work_pools, total_work_size, ray_index, &work_index)) { - /* If work is invalid, this means no more work is available and the thread may exit */ - ASSIGN_RAY_STATE(ray_state, ray_index, RAY_INACTIVE); - } - - if (IS_STATE(ray_state, ray_index, RAY_TO_REGENERATE)) { - ccl_global WorkTile *tile = &kernel_split_params.tile; - uint x, y, sample; - get_work_pixel(tile, work_index, &x, &y, &sample); - - /* Store buffer offset for writing to passes. */ - uint buffer_offset = (tile->offset + x + y * tile->stride) * kernel_data.film.pass_stride; - kernel_split_state.buffer_offset[ray_index] = buffer_offset; - - /* Initialize random numbers and ray. */ - uint rng_hash; - kernel_path_trace_setup(kg, sample, x, y, &rng_hash, ray); - - if (ray->t != 0.0f) { - /* Initialize throughput, path radiance, Ray, PathState; - * These rays proceed with path-iteration. - */ - *throughput = make_float3(1.0f, 1.0f, 1.0f); - path_radiance_init(kg, L); - path_state_init(kg, - AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]), - state, - rng_hash, - sample, - ray); -#ifdef __SUBSURFACE__ - kernel_path_subsurface_init_indirect(&kernel_split_state.ss_rays[ray_index]); -#endif - ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED); - enqueue_flag = 1; - } - else { - ASSIGN_RAY_STATE(ray_state, ray_index, RAY_TO_REGENERATE); - } - } - } - } - - /* Enqueue RAY_REGENERATED rays into QUEUE_ACTIVE_AND_REGENERATED_RAYS; - * These rays will be made active during next SceneIntersectkernel. - */ - enqueue_ray_index_local(ray_index, - QUEUE_ACTIVE_AND_REGENERATED_RAYS, - enqueue_flag, - kernel_split_params.queue_size, - local_queue_atomics, - kernel_split_state.queue_data, - kernel_split_params.queue_index); -} - -CCL_NAMESPACE_END |