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Diffstat (limited to 'intern/cycles/kernel/split/kernel_direct_lighting.h')
-rw-r--r--intern/cycles/kernel/split/kernel_direct_lighting.h27
1 files changed, 19 insertions, 8 deletions
diff --git a/intern/cycles/kernel/split/kernel_direct_lighting.h b/intern/cycles/kernel/split/kernel_direct_lighting.h
index a39e47b9b96..50c83d06140 100644
--- a/intern/cycles/kernel/split/kernel_direct_lighting.h
+++ b/intern/cycles/kernel/split/kernel_direct_lighting.h
@@ -63,7 +63,7 @@ ccl_device char kernel_direct_lighting(
{
char enqueue_flag = 0;
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
- /* Load kernel globals structure and ShaderData structure */
+ /* Load kernel globals structure and ShaderData structure. */
KernelGlobals *kg = (KernelGlobals *)globals;
ShaderData *sd = (ShaderData *)shader_data;
ShaderData *sd_DL = (ShaderData *)shader_DL;
@@ -72,15 +72,22 @@ ccl_device char kernel_direct_lighting(
/* direct lighting */
#ifdef __EMISSION__
- if((kernel_data.integrator.use_direct_light && (ccl_fetch(sd, flag) & SD_BSDF_HAS_EVAL))) {
- /* sample illumination from lights to find path contribution */
+ if((kernel_data.integrator.use_direct_light &&
+ (ccl_fetch(sd, flag) & SD_BSDF_HAS_EVAL)))
+ {
+ /* Sample illumination from lights to find path contribution. */
ccl_global RNG* rng = &rng_coop[ray_index];
float light_t = path_state_rng_1D(kg, rng, state, PRNG_LIGHT);
float light_u, light_v;
path_state_rng_2D(kg, rng, state, PRNG_LIGHT_U, &light_u, &light_v);
LightSample ls;
- light_sample(kg, light_t, light_u, light_v, ccl_fetch(sd, time), ccl_fetch(sd, P), state->bounce, &ls);
+ light_sample(kg,
+ light_t, light_u, light_v,
+ ccl_fetch(sd, time),
+ ccl_fetch(sd, P),
+ state->bounce,
+ &ls);
Ray light_ray;
#ifdef __OBJECT_MOTION__
@@ -89,17 +96,21 @@ ccl_device char kernel_direct_lighting(
BsdfEval L_light;
bool is_lamp;
- if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce, sd_DL)) {
- /* write intermediate data to global memory to access from the next kernel */
+ if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp,
+ state->bounce, state->transparent_bounce, sd_DL))
+ {
+ /* Write intermediate data to global memory to access from
+ * the next kernel.
+ */
LightRay_coop[ray_index] = light_ray;
BSDFEval_coop[ray_index] = L_light;
ISLamp_coop[ray_index] = is_lamp;
- /// mark ray state for next shadow kernel
+ /* Mark ray state for next shadow kernel. */
ADD_RAY_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_DL);
enqueue_flag = 1;
}
}
-#endif
+#endif /* __EMISSION__ */
}
return enqueue_flag;
}