diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_next_iteration_setup.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_next_iteration_setup.h | 258 |
1 files changed, 0 insertions, 258 deletions
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h deleted file mode 100644 index 320f6a414bf..00000000000 --- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h +++ /dev/null @@ -1,258 +0,0 @@ -/* - * Copyright 2011-2015 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -/*This kernel takes care of setting up ray for the next iteration of - * path-iteration and accumulating radiance corresponding to AO and - * direct-lighting - * - * Ray state of rays that are terminated in this kernel are changed - * to RAY_UPDATE_BUFFER. - * - * Note on queues: - * This kernel fetches rays from the queue QUEUE_ACTIVE_AND_REGENERATED_RAYS - * and processes only the rays of state RAY_ACTIVE. - * There are different points in this kernel where a ray may terminate and - * reach RAY_UPDATE_BUFF state. These rays are enqueued into - * QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue. These rays will still be present - * in QUEUE_ACTIVE_AND_REGENERATED_RAYS queue, but since their ray-state has - * been changed to RAY_UPDATE_BUFF, there is no problem. - * - * State of queues when this kernel is called: - * At entry, - * - QUEUE_ACTIVE_AND_REGENERATED_RAYS will be filled with RAY_ACTIVE, - * RAY_REGENERATED, RAY_UPDATE_BUFFER rays. - * - QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with - * RAY_TO_REGENERATE and RAY_UPDATE_BUFFER rays. - * At exit, - * - QUEUE_ACTIVE_AND_REGENERATED_RAYS will be filled with RAY_ACTIVE, - * RAY_REGENERATED and more RAY_UPDATE_BUFFER rays. - * - QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with - * RAY_TO_REGENERATE and more RAY_UPDATE_BUFFER rays. - */ - -#ifdef __BRANCHED_PATH__ -ccl_device_inline void kernel_split_branched_indirect_light_init(KernelGlobals *kg, int ray_index) -{ - kernel_split_branched_path_indirect_loop_init(kg, ray_index); - - ADD_RAY_FLAG(kernel_split_state.ray_state, ray_index, RAY_BRANCHED_LIGHT_INDIRECT); -} - -ccl_device void kernel_split_branched_transparent_bounce(KernelGlobals *kg, int ray_index) -{ - ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index]; - ShaderData *sd = kernel_split_sd(sd, ray_index); - ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; - ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; - -# ifdef __VOLUME__ - if (!(sd->flag & SD_HAS_ONLY_VOLUME)) { -# endif - /* continue in case of transparency */ - *throughput *= shader_bsdf_transparency(kg, sd); - - if (is_zero(*throughput)) { - kernel_split_path_end(kg, ray_index); - return; - } - - /* Update Path State */ - path_state_next(kg, state, LABEL_TRANSPARENT); -# ifdef __VOLUME__ - } - else { - if (!path_state_volume_next(kg, state)) { - kernel_split_path_end(kg, ray_index); - return; - } - } -# endif - - ray->P = ray_offset(sd->P, -sd->Ng); - ray->t -= sd->ray_length; /* clipping works through transparent */ - -# ifdef __RAY_DIFFERENTIALS__ - ray->dP = sd->dP; - ray->dD.dx = -sd->dI.dx; - ray->dD.dy = -sd->dI.dy; -# endif /* __RAY_DIFFERENTIALS__ */ - -# ifdef __VOLUME__ - /* enter/exit volume */ - kernel_volume_stack_enter_exit(kg, sd, state->volume_stack); -# endif /* __VOLUME__ */ -} -#endif /* __BRANCHED_PATH__ */ - -ccl_device void kernel_next_iteration_setup(KernelGlobals *kg, - ccl_local_param unsigned int *local_queue_atomics) -{ - if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) { - *local_queue_atomics = 0; - } - ccl_barrier(CCL_LOCAL_MEM_FENCE); - - if (ccl_global_id(0) == 0 && ccl_global_id(1) == 0) { - /* If we are here, then it means that scene-intersect kernel - * has already been executed at least once. From the next time, - * scene-intersect kernel may operate on queues to fetch ray index - */ - *kernel_split_params.use_queues_flag = 1; - - /* Mark queue indices of QUEUE_SHADOW_RAY_CAST_AO_RAYS and - * QUEUE_SHADOW_RAY_CAST_DL_RAYS queues that were made empty during the - * previous kernel. - */ - kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_AO_RAYS] = 0; - kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_DL_RAYS] = 0; - } - - int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); - ray_index = get_ray_index(kg, - ray_index, - QUEUE_ACTIVE_AND_REGENERATED_RAYS, - kernel_split_state.queue_data, - kernel_split_params.queue_size, - 0); - - ccl_global char *ray_state = kernel_split_state.ray_state; - -#ifdef __VOLUME__ - /* Reactivate only volume rays here, most surface work was skipped. */ - if (IS_STATE(ray_state, ray_index, RAY_HAS_ONLY_VOLUME)) { - ASSIGN_RAY_STATE(ray_state, ray_index, RAY_ACTIVE); - } -#endif - - bool active = IS_STATE(ray_state, ray_index, RAY_ACTIVE); - if (active) { - ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index]; - ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; - ShaderData *sd = kernel_split_sd(sd, ray_index); - ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - -#ifdef __BRANCHED_PATH__ - if (!kernel_data.integrator.branched || IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) { -#endif - /* Compute direct lighting and next bounce. */ - if (!kernel_path_surface_bounce(kg, sd, throughput, state, &L->state, ray)) { - kernel_split_path_end(kg, ray_index); - } -#ifdef __BRANCHED_PATH__ - } - else if (sd->flag & SD_HAS_ONLY_VOLUME) { - kernel_split_branched_transparent_bounce(kg, ray_index); - } - else { - kernel_split_branched_indirect_light_init(kg, ray_index); - - if (kernel_split_branched_path_surface_indirect_light_iter( - kg, ray_index, 1.0f, kernel_split_sd(branched_state_sd, ray_index), true, true)) { - ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED); - } - else { - kernel_split_branched_path_indirect_loop_end(kg, ray_index); - kernel_split_branched_transparent_bounce(kg, ray_index); - } - } -#endif /* __BRANCHED_PATH__ */ - } - - /* Enqueue RAY_UPDATE_BUFFER rays. */ - enqueue_ray_index_local(ray_index, - QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS, - IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER) && active, - kernel_split_params.queue_size, - local_queue_atomics, - kernel_split_state.queue_data, - kernel_split_params.queue_index); - -#ifdef __BRANCHED_PATH__ - /* iter loop */ - if (ccl_global_id(0) == 0 && ccl_global_id(1) == 0) { - kernel_split_params.queue_index[QUEUE_LIGHT_INDIRECT_ITER] = 0; - } - - ray_index = get_ray_index(kg, - ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0), - QUEUE_LIGHT_INDIRECT_ITER, - kernel_split_state.queue_data, - kernel_split_params.queue_size, - 1); - - if (IS_STATE(ray_state, ray_index, RAY_LIGHT_INDIRECT_NEXT_ITER)) { - /* for render passes, sum and reset indirect light pass variables - * for the next samples */ - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - - path_radiance_sum_indirect(L); - path_radiance_reset_indirect(L); - - if (kernel_split_branched_path_surface_indirect_light_iter( - kg, ray_index, 1.0f, kernel_split_sd(branched_state_sd, ray_index), true, true)) { - ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED); - } - else { - kernel_split_branched_path_indirect_loop_end(kg, ray_index); - kernel_split_branched_transparent_bounce(kg, ray_index); - } - } - -# ifdef __VOLUME__ - /* Enqueue RAY_VOLUME_INDIRECT_NEXT_ITER rays */ - ccl_barrier(CCL_LOCAL_MEM_FENCE); - if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) { - *local_queue_atomics = 0; - } - ccl_barrier(CCL_LOCAL_MEM_FENCE); - - ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); - enqueue_ray_index_local( - ray_index, - QUEUE_VOLUME_INDIRECT_ITER, - IS_STATE(kernel_split_state.ray_state, ray_index, RAY_VOLUME_INDIRECT_NEXT_ITER), - kernel_split_params.queue_size, - local_queue_atomics, - kernel_split_state.queue_data, - kernel_split_params.queue_index); - -# endif /* __VOLUME__ */ - -# ifdef __SUBSURFACE__ - /* Enqueue RAY_SUBSURFACE_INDIRECT_NEXT_ITER rays */ - ccl_barrier(CCL_LOCAL_MEM_FENCE); - if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) { - *local_queue_atomics = 0; - } - ccl_barrier(CCL_LOCAL_MEM_FENCE); - - ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); - enqueue_ray_index_local( - ray_index, - QUEUE_SUBSURFACE_INDIRECT_ITER, - IS_STATE(kernel_split_state.ray_state, ray_index, RAY_SUBSURFACE_INDIRECT_NEXT_ITER), - kernel_split_params.queue_size, - local_queue_atomics, - kernel_split_state.queue_data, - kernel_split_params.queue_index); -# endif /* __SUBSURFACE__ */ -#endif /* __BRANCHED_PATH__ */ -} - -CCL_NAMESPACE_END |