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Diffstat (limited to 'intern/cycles/kernel/split/kernel_next_iteration_setup.h')
-rw-r--r--intern/cycles/kernel/split/kernel_next_iteration_setup.h350
1 files changed, 172 insertions, 178 deletions
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
index e388955f1af..781ce869374 100644
--- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h
+++ b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
@@ -48,217 +48,211 @@ CCL_NAMESPACE_BEGIN
#ifdef __BRANCHED_PATH__
ccl_device_inline void kernel_split_branched_indirect_light_init(KernelGlobals *kg, int ray_index)
{
- kernel_split_branched_path_indirect_loop_init(kg, ray_index);
+ kernel_split_branched_path_indirect_loop_init(kg, ray_index);
- ADD_RAY_FLAG(kernel_split_state.ray_state, ray_index, RAY_BRANCHED_LIGHT_INDIRECT);
+ ADD_RAY_FLAG(kernel_split_state.ray_state, ray_index, RAY_BRANCHED_LIGHT_INDIRECT);
}
ccl_device void kernel_split_branched_transparent_bounce(KernelGlobals *kg, int ray_index)
{
- ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
- ShaderData *sd = kernel_split_sd(sd, ray_index);
- ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
+ ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
+ ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
+ ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
# ifdef __VOLUME__
- if(!(sd->flag & SD_HAS_ONLY_VOLUME)) {
+ if (!(sd->flag & SD_HAS_ONLY_VOLUME)) {
# endif
- /* continue in case of transparency */
- *throughput *= shader_bsdf_transparency(kg, sd);
+ /* continue in case of transparency */
+ *throughput *= shader_bsdf_transparency(kg, sd);
- if(is_zero(*throughput)) {
- kernel_split_path_end(kg, ray_index);
- return;
- }
+ if (is_zero(*throughput)) {
+ kernel_split_path_end(kg, ray_index);
+ return;
+ }
- /* Update Path State */
- path_state_next(kg, state, LABEL_TRANSPARENT);
+ /* Update Path State */
+ path_state_next(kg, state, LABEL_TRANSPARENT);
# ifdef __VOLUME__
- }
- else {
- if(!path_state_volume_next(kg, state)) {
- kernel_split_path_end(kg, ray_index);
- return;
- }
- }
+ }
+ else {
+ if (!path_state_volume_next(kg, state)) {
+ kernel_split_path_end(kg, ray_index);
+ return;
+ }
+ }
# endif
- ray->P = ray_offset(sd->P, -sd->Ng);
- ray->t -= sd->ray_length; /* clipping works through transparent */
+ ray->P = ray_offset(sd->P, -sd->Ng);
+ ray->t -= sd->ray_length; /* clipping works through transparent */
# ifdef __RAY_DIFFERENTIALS__
- ray->dP = sd->dP;
- ray->dD.dx = -sd->dI.dx;
- ray->dD.dy = -sd->dI.dy;
-# endif /* __RAY_DIFFERENTIALS__ */
+ ray->dP = sd->dP;
+ ray->dD.dx = -sd->dI.dx;
+ ray->dD.dy = -sd->dI.dy;
+# endif /* __RAY_DIFFERENTIALS__ */
# ifdef __VOLUME__
- /* enter/exit volume */
- kernel_volume_stack_enter_exit(kg, sd, state->volume_stack);
-# endif /* __VOLUME__ */
+ /* enter/exit volume */
+ kernel_volume_stack_enter_exit(kg, sd, state->volume_stack);
+# endif /* __VOLUME__ */
}
-#endif /* __BRANCHED_PATH__ */
+#endif /* __BRANCHED_PATH__ */
ccl_device void kernel_next_iteration_setup(KernelGlobals *kg,
ccl_local_param unsigned int *local_queue_atomics)
{
- if(ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
- *local_queue_atomics = 0;
- }
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
-
- if(ccl_global_id(0) == 0 && ccl_global_id(1) == 0) {
- /* If we are here, then it means that scene-intersect kernel
- * has already been executed atleast once. From the next time,
- * scene-intersect kernel may operate on queues to fetch ray index
- */
- *kernel_split_params.use_queues_flag = 1;
-
- /* Mark queue indices of QUEUE_SHADOW_RAY_CAST_AO_RAYS and
- * QUEUE_SHADOW_RAY_CAST_DL_RAYS queues that were made empty during the
- * previous kernel.
- */
- kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_AO_RAYS] = 0;
- kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_DL_RAYS] = 0;
- }
-
- int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
- ray_index = get_ray_index(kg, ray_index,
- QUEUE_ACTIVE_AND_REGENERATED_RAYS,
- kernel_split_state.queue_data,
- kernel_split_params.queue_size,
- 0);
-
- ccl_global char *ray_state = kernel_split_state.ray_state;
-
-# ifdef __VOLUME__
- /* Reactivate only volume rays here, most surface work was skipped. */
- if(IS_STATE(ray_state, ray_index, RAY_HAS_ONLY_VOLUME)) {
- ASSIGN_RAY_STATE(ray_state, ray_index, RAY_ACTIVE);
- }
-# endif
+ if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
+ *local_queue_atomics = 0;
+ }
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+
+ if (ccl_global_id(0) == 0 && ccl_global_id(1) == 0) {
+ /* If we are here, then it means that scene-intersect kernel
+ * has already been executed atleast once. From the next time,
+ * scene-intersect kernel may operate on queues to fetch ray index
+ */
+ *kernel_split_params.use_queues_flag = 1;
+
+ /* Mark queue indices of QUEUE_SHADOW_RAY_CAST_AO_RAYS and
+ * QUEUE_SHADOW_RAY_CAST_DL_RAYS queues that were made empty during the
+ * previous kernel.
+ */
+ kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_AO_RAYS] = 0;
+ kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_DL_RAYS] = 0;
+ }
+
+ int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ ray_index = get_ray_index(kg,
+ ray_index,
+ QUEUE_ACTIVE_AND_REGENERATED_RAYS,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_size,
+ 0);
+
+ ccl_global char *ray_state = kernel_split_state.ray_state;
+
+#ifdef __VOLUME__
+ /* Reactivate only volume rays here, most surface work was skipped. */
+ if (IS_STATE(ray_state, ray_index, RAY_HAS_ONLY_VOLUME)) {
+ ASSIGN_RAY_STATE(ray_state, ray_index, RAY_ACTIVE);
+ }
+#endif
- bool active = IS_STATE(ray_state, ray_index, RAY_ACTIVE);
- if(active) {
- ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
- ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
- ShaderData *sd = kernel_split_sd(sd, ray_index);
- ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
+ bool active = IS_STATE(ray_state, ray_index, RAY_ACTIVE);
+ if (active) {
+ ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
+ ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
+ ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
+ PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
#ifdef __BRANCHED_PATH__
- if(!kernel_data.integrator.branched || IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
+ if (!kernel_data.integrator.branched || IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
#endif
- /* Compute direct lighting and next bounce. */
- if(!kernel_path_surface_bounce(kg, sd, throughput, state, &L->state, ray)) {
- kernel_split_path_end(kg, ray_index);
- }
+ /* Compute direct lighting and next bounce. */
+ if (!kernel_path_surface_bounce(kg, sd, throughput, state, &L->state, ray)) {
+ kernel_split_path_end(kg, ray_index);
+ }
#ifdef __BRANCHED_PATH__
- }
- else if(sd->flag & SD_HAS_ONLY_VOLUME) {
- kernel_split_branched_transparent_bounce(kg, ray_index);
- }
- else {
- kernel_split_branched_indirect_light_init(kg, ray_index);
-
- if(kernel_split_branched_path_surface_indirect_light_iter(kg,
- ray_index,
- 1.0f,
- kernel_split_sd(branched_state_sd, ray_index),
- true,
- true))
- {
- ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
- }
- else {
- kernel_split_branched_path_indirect_loop_end(kg, ray_index);
- kernel_split_branched_transparent_bounce(kg, ray_index);
- }
- }
-#endif /* __BRANCHED_PATH__ */
- }
-
- /* Enqueue RAY_UPDATE_BUFFER rays. */
- enqueue_ray_index_local(ray_index,
- QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,
- IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER) && active,
- kernel_split_params.queue_size,
- local_queue_atomics,
- kernel_split_state.queue_data,
- kernel_split_params.queue_index);
+ }
+ else if (sd->flag & SD_HAS_ONLY_VOLUME) {
+ kernel_split_branched_transparent_bounce(kg, ray_index);
+ }
+ else {
+ kernel_split_branched_indirect_light_init(kg, ray_index);
+
+ if (kernel_split_branched_path_surface_indirect_light_iter(
+ kg, ray_index, 1.0f, kernel_split_sd(branched_state_sd, ray_index), true, true)) {
+ ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
+ }
+ else {
+ kernel_split_branched_path_indirect_loop_end(kg, ray_index);
+ kernel_split_branched_transparent_bounce(kg, ray_index);
+ }
+ }
+#endif /* __BRANCHED_PATH__ */
+ }
+
+ /* Enqueue RAY_UPDATE_BUFFER rays. */
+ enqueue_ray_index_local(ray_index,
+ QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,
+ IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER) && active,
+ kernel_split_params.queue_size,
+ local_queue_atomics,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_index);
#ifdef __BRANCHED_PATH__
- /* iter loop */
- if(ccl_global_id(0) == 0 && ccl_global_id(1) == 0) {
- kernel_split_params.queue_index[QUEUE_LIGHT_INDIRECT_ITER] = 0;
- }
-
- ray_index = get_ray_index(kg, ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0),
- QUEUE_LIGHT_INDIRECT_ITER,
- kernel_split_state.queue_data,
- kernel_split_params.queue_size,
- 1);
-
- if(IS_STATE(ray_state, ray_index, RAY_LIGHT_INDIRECT_NEXT_ITER)) {
- /* for render passes, sum and reset indirect light pass variables
- * for the next samples */
- PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
-
- path_radiance_sum_indirect(L);
- path_radiance_reset_indirect(L);
-
- if(kernel_split_branched_path_surface_indirect_light_iter(kg,
- ray_index,
- 1.0f,
- kernel_split_sd(branched_state_sd, ray_index),
- true,
- true))
- {
- ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
- }
- else {
- kernel_split_branched_path_indirect_loop_end(kg, ray_index);
- kernel_split_branched_transparent_bounce(kg, ray_index);
- }
- }
+ /* iter loop */
+ if (ccl_global_id(0) == 0 && ccl_global_id(1) == 0) {
+ kernel_split_params.queue_index[QUEUE_LIGHT_INDIRECT_ITER] = 0;
+ }
+
+ ray_index = get_ray_index(kg,
+ ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0),
+ QUEUE_LIGHT_INDIRECT_ITER,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_size,
+ 1);
+
+ if (IS_STATE(ray_state, ray_index, RAY_LIGHT_INDIRECT_NEXT_ITER)) {
+ /* for render passes, sum and reset indirect light pass variables
+ * for the next samples */
+ PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
+
+ path_radiance_sum_indirect(L);
+ path_radiance_reset_indirect(L);
+
+ if (kernel_split_branched_path_surface_indirect_light_iter(
+ kg, ray_index, 1.0f, kernel_split_sd(branched_state_sd, ray_index), true, true)) {
+ ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
+ }
+ else {
+ kernel_split_branched_path_indirect_loop_end(kg, ray_index);
+ kernel_split_branched_transparent_bounce(kg, ray_index);
+ }
+ }
# ifdef __VOLUME__
- /* Enqueue RAY_VOLUME_INDIRECT_NEXT_ITER rays */
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
- if(ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
- *local_queue_atomics = 0;
- }
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
-
- ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
- enqueue_ray_index_local(ray_index,
- QUEUE_VOLUME_INDIRECT_ITER,
- IS_STATE(kernel_split_state.ray_state, ray_index, RAY_VOLUME_INDIRECT_NEXT_ITER),
- kernel_split_params.queue_size,
- local_queue_atomics,
- kernel_split_state.queue_data,
- kernel_split_params.queue_index);
-
-# endif /* __VOLUME__ */
+ /* Enqueue RAY_VOLUME_INDIRECT_NEXT_ITER rays */
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+ if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
+ *local_queue_atomics = 0;
+ }
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+
+ ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ enqueue_ray_index_local(
+ ray_index,
+ QUEUE_VOLUME_INDIRECT_ITER,
+ IS_STATE(kernel_split_state.ray_state, ray_index, RAY_VOLUME_INDIRECT_NEXT_ITER),
+ kernel_split_params.queue_size,
+ local_queue_atomics,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_index);
+
+# endif /* __VOLUME__ */
# ifdef __SUBSURFACE__
- /* Enqueue RAY_SUBSURFACE_INDIRECT_NEXT_ITER rays */
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
- if(ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
- *local_queue_atomics = 0;
- }
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
-
- ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
- enqueue_ray_index_local(ray_index,
- QUEUE_SUBSURFACE_INDIRECT_ITER,
- IS_STATE(kernel_split_state.ray_state, ray_index, RAY_SUBSURFACE_INDIRECT_NEXT_ITER),
- kernel_split_params.queue_size,
- local_queue_atomics,
- kernel_split_state.queue_data,
- kernel_split_params.queue_index);
-# endif /* __SUBSURFACE__ */
-#endif /* __BRANCHED_PATH__ */
+ /* Enqueue RAY_SUBSURFACE_INDIRECT_NEXT_ITER rays */
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+ if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
+ *local_queue_atomics = 0;
+ }
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+
+ ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ enqueue_ray_index_local(
+ ray_index,
+ QUEUE_SUBSURFACE_INDIRECT_ITER,
+ IS_STATE(kernel_split_state.ray_state, ray_index, RAY_SUBSURFACE_INDIRECT_NEXT_ITER),
+ kernel_split_params.queue_size,
+ local_queue_atomics,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_index);
+# endif /* __SUBSURFACE__ */
+#endif /* __BRANCHED_PATH__ */
}
CCL_NAMESPACE_END