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Diffstat (limited to 'intern/cycles/kernel/split/kernel_scene_intersect.h')
-rw-r--r--intern/cycles/kernel/split/kernel_scene_intersect.h83
1 files changed, 0 insertions, 83 deletions
diff --git a/intern/cycles/kernel/split/kernel_scene_intersect.h b/intern/cycles/kernel/split/kernel_scene_intersect.h
deleted file mode 100644
index 9ac95aafd2f..00000000000
--- a/intern/cycles/kernel/split/kernel_scene_intersect.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * Copyright 2011-2015 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* This kernel takes care of scene_intersect function.
- *
- * This kernel changes the ray_state of RAY_REGENERATED rays to RAY_ACTIVE.
- * This kernel processes rays of ray state RAY_ACTIVE
- * This kernel determines the rays that have hit the background and changes
- * their ray state to RAY_HIT_BACKGROUND.
- */
-ccl_device void kernel_scene_intersect(KernelGlobals *kg)
-{
- /* Fetch use_queues_flag */
- char local_use_queues_flag = *kernel_split_params.use_queues_flag;
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
-
- int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
- if (local_use_queues_flag) {
- ray_index = get_ray_index(kg,
- ray_index,
- QUEUE_ACTIVE_AND_REGENERATED_RAYS,
- kernel_split_state.queue_data,
- kernel_split_params.queue_size,
- 0);
-
- if (ray_index == QUEUE_EMPTY_SLOT) {
- return;
- }
- }
-
- /* All regenerated rays become active here */
- if (IS_STATE(kernel_split_state.ray_state, ray_index, RAY_REGENERATED)) {
-#ifdef __BRANCHED_PATH__
- if (kernel_split_state.branched_state[ray_index].waiting_on_shared_samples) {
- kernel_split_path_end(kg, ray_index);
- }
- else
-#endif /* __BRANCHED_PATH__ */
- {
- ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE);
- }
- }
-
- if (!IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) {
- return;
- }
-
- ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- Ray ray = kernel_split_state.ray[ray_index];
- PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
-
- Intersection isect;
- const int last_object = state->bounce > 0 ?
- intersection_get_object(kg, &kernel_split_state.isect[ray_index]) :
- OBJECT_NONE;
- bool hit = kernel_path_scene_intersect(kg, state, &ray, &isect, L, last_object);
- kernel_split_state.isect[ray_index] = isect;
-
- if (!hit) {
- /* Change the state of rays that hit the background;
- * These rays undergo special processing in the
- * background_bufferUpdate kernel.
- */
- ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND);
- }
-}
-
-CCL_NAMESPACE_END