diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_shader_setup.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_shader_setup.h | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/intern/cycles/kernel/split/kernel_shader_setup.h b/intern/cycles/kernel/split/kernel_shader_setup.h deleted file mode 100644 index 551836d1653..00000000000 --- a/intern/cycles/kernel/split/kernel_shader_setup.h +++ /dev/null @@ -1,74 +0,0 @@ -/* - * Copyright 2011-2017 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -/* This kernel sets up the ShaderData structure from the values computed - * by the previous kernels. - * - * It also identifies the rays of state RAY_TO_REGENERATE and enqueues them - * in QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue. - */ -ccl_device void kernel_shader_setup(KernelGlobals *kg, - ccl_local_param unsigned int *local_queue_atomics) -{ - /* Enqueue RAY_TO_REGENERATE rays into QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue. */ - if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) { - *local_queue_atomics = 0; - } - ccl_barrier(CCL_LOCAL_MEM_FENCE); - - int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); - int queue_index = kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS]; - if (ray_index < queue_index) { - ray_index = get_ray_index(kg, - ray_index, - QUEUE_ACTIVE_AND_REGENERATED_RAYS, - kernel_split_state.queue_data, - kernel_split_params.queue_size, - 0); - } - else { - ray_index = QUEUE_EMPTY_SLOT; - } - - char enqueue_flag = (IS_STATE(kernel_split_state.ray_state, ray_index, RAY_TO_REGENERATE)) ? 1 : - 0; - enqueue_ray_index_local(ray_index, - QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS, - enqueue_flag, - kernel_split_params.queue_size, - local_queue_atomics, - kernel_split_state.queue_data, - kernel_split_params.queue_index); - - /* Continue on with shader evaluation. */ - if (IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) { - Intersection isect = kernel_split_state.isect[ray_index]; - Ray ray = kernel_split_state.ray[ray_index]; - ShaderData *sd = kernel_split_sd(sd, ray_index); - - shader_setup_from_ray(kg, sd, &isect, &ray); - -#ifdef __VOLUME__ - if (sd->flag & SD_HAS_ONLY_VOLUME) { - ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_HAS_ONLY_VOLUME); - } -#endif - } -} - -CCL_NAMESPACE_END |