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Diffstat (limited to 'intern/cycles/kernel/split/kernel_shader_sort.h')
-rw-r--r--intern/cycles/kernel/split/kernel_shader_sort.h97
1 files changed, 97 insertions, 0 deletions
diff --git a/intern/cycles/kernel/split/kernel_shader_sort.h b/intern/cycles/kernel/split/kernel_shader_sort.h
new file mode 100644
index 00000000000..297decb0bc2
--- /dev/null
+++ b/intern/cycles/kernel/split/kernel_shader_sort.h
@@ -0,0 +1,97 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+
+ccl_device void kernel_shader_sort(KernelGlobals *kg,
+ ccl_local_param ShaderSortLocals *locals)
+{
+#ifndef __KERNEL_CUDA__
+ int tid = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ uint qsize = kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS];
+ if(tid == 0) {
+ kernel_split_params.queue_index[QUEUE_SHADER_SORTED_RAYS] = qsize;
+ }
+
+ uint offset = (tid/SHADER_SORT_LOCAL_SIZE)*SHADER_SORT_BLOCK_SIZE;
+ if(offset >= qsize) {
+ return;
+ }
+
+ int lid = ccl_local_id(1) * ccl_local_size(0) + ccl_local_id(0);
+ uint input = QUEUE_ACTIVE_AND_REGENERATED_RAYS * (kernel_split_params.queue_size);
+ uint output = QUEUE_SHADER_SORTED_RAYS * (kernel_split_params.queue_size);
+ ccl_local uint *local_value = &locals->local_value[0];
+ ccl_local ushort *local_index = &locals->local_index[0];
+
+ /* copy to local memory */
+ for (uint i = 0; i < SHADER_SORT_BLOCK_SIZE; i += SHADER_SORT_LOCAL_SIZE) {
+ uint idx = offset + i + lid;
+ uint add = input + idx;
+ uint value = (~0);
+ if(idx < qsize) {
+ int ray_index = kernel_split_state.queue_data[add];
+ bool valid = (ray_index != QUEUE_EMPTY_SLOT) && IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE);
+ if(valid) {
+ value = kernel_split_state.sd[ray_index].shader & SHADER_MASK;
+ }
+ }
+ local_value[i + lid] = value;
+ local_index[i + lid] = i + lid;
+ }
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+
+ /* skip sorting for cpu split kernel */
+# ifdef __KERNEL_OPENCL__
+
+ /* bitonic sort */
+ for (uint length = 1; length < SHADER_SORT_BLOCK_SIZE; length <<= 1) {
+ for (uint inc = length; inc > 0; inc >>= 1) {
+ for (uint ii = 0; ii < SHADER_SORT_BLOCK_SIZE; ii += SHADER_SORT_LOCAL_SIZE) {
+ uint i = lid + ii;
+ bool direction = ((i & (length << 1)) != 0);
+ uint j = i ^ inc;
+ ushort ioff = local_index[i];
+ ushort joff = local_index[j];
+ uint iKey = local_value[ioff];
+ uint jKey = local_value[joff];
+ bool smaller = (jKey < iKey) || (jKey == iKey && j < i);
+ bool swap = smaller ^ (j < i) ^ direction;
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+ local_index[i] = (swap) ? joff : ioff;
+ local_index[j] = (swap) ? ioff : joff;
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+ }
+ }
+ }
+# endif /* __KERNEL_OPENCL__ */
+
+ /* copy to destination */
+ for (uint i = 0; i < SHADER_SORT_BLOCK_SIZE; i += SHADER_SORT_LOCAL_SIZE) {
+ uint idx = offset + i + lid;
+ uint lidx = local_index[i + lid];
+ uint outi = output + idx;
+ uint ini = input + offset + lidx;
+ uint value = local_value[lidx];
+ if(idx < qsize) {
+ kernel_split_state.queue_data[outi] = (value == (~0)) ? QUEUE_EMPTY_SLOT : kernel_split_state.queue_data[ini];
+ }
+ }
+#endif /* __KERNEL_CUDA__ */
+}
+
+CCL_NAMESPACE_END