diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_shadow_blocked_ao.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_shadow_blocked_ao.h | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h b/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h deleted file mode 100644 index 5d772fc597b..00000000000 --- a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h +++ /dev/null @@ -1,59 +0,0 @@ -/* - * Copyright 2011-2015 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -/* Shadow ray cast for AO. */ -ccl_device void kernel_shadow_blocked_ao(KernelGlobals *kg) -{ - unsigned int ao_queue_length = kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_AO_RAYS]; - ccl_barrier(CCL_LOCAL_MEM_FENCE); - - int ray_index = QUEUE_EMPTY_SLOT; - int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); - if (thread_index < ao_queue_length) { - ray_index = get_ray_index(kg, - thread_index, - QUEUE_SHADOW_RAY_CAST_AO_RAYS, - kernel_split_state.queue_data, - kernel_split_params.queue_size, - 1); - } - - if (ray_index == QUEUE_EMPTY_SLOT) { - return; - } - - ShaderData *sd = kernel_split_sd(sd, ray_index); - ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]); - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; - float3 throughput = kernel_split_state.throughput[ray_index]; - -#ifdef __BRANCHED_PATH__ - if (!kernel_data.integrator.branched || - IS_FLAG(kernel_split_state.ray_state, ray_index, RAY_BRANCHED_INDIRECT)) { -#endif - kernel_path_ao(kg, sd, emission_sd, L, state, throughput, shader_bsdf_alpha(kg, sd)); -#ifdef __BRANCHED_PATH__ - } - else { - kernel_branched_path_ao(kg, sd, emission_sd, L, state, throughput); - } -#endif -} - -CCL_NAMESPACE_END |