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Diffstat (limited to 'intern/cycles/kernel/split/kernel_shadow_blocked_ao.h')
-rw-r--r--intern/cycles/kernel/split/kernel_shadow_blocked_ao.h49
1 files changed, 27 insertions, 22 deletions
diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h b/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
index fb08112503a..5d772fc597b 100644
--- a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
+++ b/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
@@ -19,35 +19,40 @@ CCL_NAMESPACE_BEGIN
/* Shadow ray cast for AO. */
ccl_device void kernel_shadow_blocked_ao(KernelGlobals *kg)
{
- unsigned int ao_queue_length = kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_AO_RAYS];
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
+ unsigned int ao_queue_length = kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_AO_RAYS];
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
- int ray_index = QUEUE_EMPTY_SLOT;
- int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
- if(thread_index < ao_queue_length) {
- ray_index = get_ray_index(kg, thread_index, QUEUE_SHADOW_RAY_CAST_AO_RAYS,
- kernel_split_state.queue_data, kernel_split_params.queue_size, 1);
- }
+ int ray_index = QUEUE_EMPTY_SLOT;
+ int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ if (thread_index < ao_queue_length) {
+ ray_index = get_ray_index(kg,
+ thread_index,
+ QUEUE_SHADOW_RAY_CAST_AO_RAYS,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_size,
+ 1);
+ }
- if(ray_index == QUEUE_EMPTY_SLOT) {
- return;
- }
+ if (ray_index == QUEUE_EMPTY_SLOT) {
+ return;
+ }
- ShaderData *sd = kernel_split_sd(sd, ray_index);
- ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);
- PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
- ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- float3 throughput = kernel_split_state.throughput[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
+ ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);
+ PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
+ ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
+ float3 throughput = kernel_split_state.throughput[ray_index];
#ifdef __BRANCHED_PATH__
- if(!kernel_data.integrator.branched || IS_FLAG(kernel_split_state.ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
+ if (!kernel_data.integrator.branched ||
+ IS_FLAG(kernel_split_state.ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
#endif
- kernel_path_ao(kg, sd, emission_sd, L, state, throughput, shader_bsdf_alpha(kg, sd));
+ kernel_path_ao(kg, sd, emission_sd, L, state, throughput, shader_bsdf_alpha(kg, sd));
#ifdef __BRANCHED_PATH__
- }
- else {
- kernel_branched_path_ao(kg, sd, emission_sd, L, state, throughput);
- }
+ }
+ else {
+ kernel_branched_path_ao(kg, sd, emission_sd, L, state, throughput);
+ }
#endif
}