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Diffstat (limited to 'intern/cycles/kernel/split/kernel_split_data_types.h')
-rw-r--r--intern/cycles/kernel/split/kernel_split_data_types.h180
1 files changed, 0 insertions, 180 deletions
diff --git a/intern/cycles/kernel/split/kernel_split_data_types.h b/intern/cycles/kernel/split/kernel_split_data_types.h
deleted file mode 100644
index 06bdce9947d..00000000000
--- a/intern/cycles/kernel/split/kernel_split_data_types.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- * Copyright 2011-2016 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __KERNEL_SPLIT_DATA_TYPES_H__
-#define __KERNEL_SPLIT_DATA_TYPES_H__
-
-CCL_NAMESPACE_BEGIN
-
-/* parameters used by the split kernels, we use a single struct to avoid passing these to each
- * kernel */
-
-typedef struct SplitParams {
- WorkTile tile;
- uint total_work_size;
-
- ccl_global unsigned int *work_pools;
-
- ccl_global int *queue_index;
- int queue_size;
- ccl_global char *use_queues_flag;
-
- /* Place for storing sd->flag. AMD GPU OpenCL compiler workaround */
- int dummy_sd_flag;
-} SplitParams;
-
-/* Global memory variables [porting]; These memory is used for
- * co-operation between different kernels; Data written by one
- * kernel will be available to another kernel via this global
- * memory.
- */
-
-/* SPLIT_DATA_ENTRY(type, name, num) */
-
-#ifdef __BRANCHED_PATH__
-
-typedef ccl_global struct SplitBranchedState {
- /* various state that must be kept and restored after an indirect loop */
- PathState path_state;
- float3 throughput;
- Ray ray;
-
- Intersection isect;
-
- char ray_state;
-
- /* indirect loop state */
- int next_closure;
- int next_sample;
-
-# ifdef __SUBSURFACE__
- int ss_next_closure;
- int ss_next_sample;
- int next_hit;
- int num_hits;
-
- uint lcg_state;
- LocalIntersection ss_isect;
-# endif /* __SUBSURFACE__ */
-
- int shared_sample_count; /* number of branched samples shared with other threads */
- int original_ray; /* index of original ray when sharing branched samples */
- bool waiting_on_shared_samples;
-} SplitBranchedState;
-
-# define SPLIT_DATA_BRANCHED_ENTRIES \
- SPLIT_DATA_ENTRY(SplitBranchedState, branched_state, 1) \
- SPLIT_DATA_ENTRY(ShaderData, _branched_state_sd, 0)
-#else
-# define SPLIT_DATA_BRANCHED_ENTRIES
-#endif /* __BRANCHED_PATH__ */
-
-#ifdef __SUBSURFACE__
-# define SPLIT_DATA_SUBSURFACE_ENTRIES \
- SPLIT_DATA_ENTRY(ccl_global SubsurfaceIndirectRays, ss_rays, 1)
-#else
-# define SPLIT_DATA_SUBSURFACE_ENTRIES
-#endif /* __SUBSURFACE__ */
-
-#ifdef __VOLUME__
-# define SPLIT_DATA_VOLUME_ENTRIES SPLIT_DATA_ENTRY(ccl_global PathState, state_shadow, 1)
-#else
-# define SPLIT_DATA_VOLUME_ENTRIES
-#endif /* __VOLUME__ */
-
-#define SPLIT_DATA_ENTRIES \
- SPLIT_DATA_ENTRY(ccl_global float3, throughput, 1) \
- SPLIT_DATA_ENTRY(PathRadiance, path_radiance, 1) \
- SPLIT_DATA_ENTRY(ccl_global Ray, ray, 1) \
- SPLIT_DATA_ENTRY(ccl_global PathState, path_state, 1) \
- SPLIT_DATA_ENTRY(ccl_global Intersection, isect, 1) \
- SPLIT_DATA_ENTRY(ccl_global BsdfEval, bsdf_eval, 1) \
- SPLIT_DATA_ENTRY(ccl_global int, is_lamp, 1) \
- SPLIT_DATA_ENTRY(ccl_global Ray, light_ray, 1) \
- SPLIT_DATA_ENTRY( \
- ccl_global int, queue_data, (NUM_QUEUES * 2)) /* TODO(mai): this is too large? */ \
- SPLIT_DATA_ENTRY(ccl_global uint, buffer_offset, 1) \
- SPLIT_DATA_ENTRY(ShaderDataTinyStorage, sd_DL_shadow, 1) \
- SPLIT_DATA_SUBSURFACE_ENTRIES \
- SPLIT_DATA_VOLUME_ENTRIES \
- SPLIT_DATA_BRANCHED_ENTRIES \
- SPLIT_DATA_ENTRY(ShaderData, _sd, 0)
-
-/* Entries to be copied to inactive rays when sharing branched samples
- * (TODO: which are actually needed?) */
-#define SPLIT_DATA_ENTRIES_BRANCHED_SHARED \
- SPLIT_DATA_ENTRY(ccl_global float3, throughput, 1) \
- SPLIT_DATA_ENTRY(PathRadiance, path_radiance, 1) \
- SPLIT_DATA_ENTRY(ccl_global Ray, ray, 1) \
- SPLIT_DATA_ENTRY(ccl_global PathState, path_state, 1) \
- SPLIT_DATA_ENTRY(ccl_global Intersection, isect, 1) \
- SPLIT_DATA_ENTRY(ccl_global BsdfEval, bsdf_eval, 1) \
- SPLIT_DATA_ENTRY(ccl_global int, is_lamp, 1) \
- SPLIT_DATA_ENTRY(ccl_global Ray, light_ray, 1) \
- SPLIT_DATA_ENTRY(ShaderDataTinyStorage, sd_DL_shadow, 1) \
- SPLIT_DATA_SUBSURFACE_ENTRIES \
- SPLIT_DATA_VOLUME_ENTRIES \
- SPLIT_DATA_BRANCHED_ENTRIES \
- SPLIT_DATA_ENTRY(ShaderData, _sd, 0)
-
-/* struct that holds pointers to data in the shared state buffer */
-typedef struct SplitData {
-#define SPLIT_DATA_ENTRY(type, name, num) type *name;
- SPLIT_DATA_ENTRIES
-#undef SPLIT_DATA_ENTRY
-
- /* this is actually in a separate buffer from the rest of the split state data (so it can be read
- * back from the host easily) but is still used the same as the other data so we have it here in
- * this struct as well
- */
- ccl_global char *ray_state;
-} SplitData;
-
-#ifndef __KERNEL_CUDA__
-# define kernel_split_state (kg->split_data)
-# define kernel_split_params (kg->split_param_data)
-#else
-__device__ SplitData __split_data;
-# define kernel_split_state (__split_data)
-__device__ SplitParams __split_param_data;
-# define kernel_split_params (__split_param_data)
-#endif /* __KERNEL_CUDA__ */
-
-#define kernel_split_sd(sd, ray_index) \
- ((ShaderData *)(((ccl_global char *)kernel_split_state._##sd) + \
- (sizeof(ShaderData) + \
- sizeof(ShaderClosure) * (kernel_data.integrator.max_closures - 1)) * \
- (ray_index)))
-
-/* Local storage for queue_enqueue kernel. */
-typedef struct QueueEnqueueLocals {
- uint queue_atomics[2];
-} QueueEnqueueLocals;
-
-/* Local storage for holdout_emission_blurring_pathtermination_ao kernel. */
-typedef struct BackgroundAOLocals {
- uint queue_atomics_bg;
- uint queue_atomics_ao;
-} BackgroundAOLocals;
-
-typedef struct ShaderSortLocals {
- uint local_value[SHADER_SORT_BLOCK_SIZE];
- ushort local_index[SHADER_SORT_BLOCK_SIZE];
-} ShaderSortLocals;
-
-CCL_NAMESPACE_END
-
-#endif /* __KERNEL_SPLIT_DATA_TYPES_H__ */