diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_subsurface_scatter.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_subsurface_scatter.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/split/kernel_subsurface_scatter.h b/intern/cycles/kernel/split/kernel_subsurface_scatter.h index c5504d0a89b..887c3e313d1 100644 --- a/intern/cycles/kernel/split/kernel_subsurface_scatter.h +++ b/intern/cycles/kernel/split/kernel_subsurface_scatter.h @@ -98,7 +98,7 @@ ccl_device_noinline bool kernel_split_branched_path_subsurface_indirect_light_it /* compute lighting with the BSDF closure */ for(int hit = branched_state->next_hit; hit < branched_state->num_hits; hit++) { - ShaderData *bssrdf_sd = &kernel_split_state.sd[ray_index]; + ShaderData *bssrdf_sd = kernel_split_sd(sd, ray_index); *bssrdf_sd = *sd; /* note: copy happens each iteration of inner loop, this is * important as the indirect path will write into bssrdf_sd */ @@ -228,7 +228,7 @@ ccl_device void kernel_subsurface_scatter(KernelGlobals *kg) ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index]; ccl_global SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index]; - ShaderData *sd = &kernel_split_state.sd[ray_index]; + ShaderData *sd = kernel_split_sd(sd, ray_index); ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]); if(sd->flag & SD_BSSRDF) { |