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Diffstat (limited to 'intern/cycles/kernel/split')
-rw-r--r--intern/cycles/kernel/split/kernel_branched.h12
-rw-r--r--intern/cycles/kernel/split/kernel_direct_lighting.h2
-rw-r--r--intern/cycles/kernel/split/kernel_do_volume.h4
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h2
-rw-r--r--intern/cycles/kernel/split/kernel_indirect_background.h2
-rw-r--r--intern/cycles/kernel/split/kernel_lamp_emission.h2
-rw-r--r--intern/cycles/kernel/split/kernel_next_iteration_setup.h4
-rw-r--r--intern/cycles/kernel/split/kernel_shader_eval.h6
-rw-r--r--intern/cycles/kernel/split/kernel_shader_setup.h2
-rw-r--r--intern/cycles/kernel/split/kernel_shader_sort.h2
-rw-r--r--intern/cycles/kernel/split/kernel_shadow_blocked_ao.h2
-rw-r--r--intern/cycles/kernel/split/kernel_shadow_blocked_dl.h2
-rw-r--r--intern/cycles/kernel/split/kernel_split_data.h17
-rw-r--r--intern/cycles/kernel/split/kernel_split_data_types.h14
-rw-r--r--intern/cycles/kernel/split/kernel_subsurface_scatter.h4
15 files changed, 55 insertions, 22 deletions
diff --git a/intern/cycles/kernel/split/kernel_branched.h b/intern/cycles/kernel/split/kernel_branched.h
index 2313feac089..6456636caaa 100644
--- a/intern/cycles/kernel/split/kernel_branched.h
+++ b/intern/cycles/kernel/split/kernel_branched.h
@@ -30,10 +30,14 @@ ccl_device_inline void kernel_split_branched_path_indirect_loop_init(KernelGloba
BRANCHED_STORE(path_state);
BRANCHED_STORE(throughput);
BRANCHED_STORE(ray);
- BRANCHED_STORE(sd);
BRANCHED_STORE(isect);
BRANCHED_STORE(ray_state);
+ branched_state->sd = *kernel_split_sd(sd, ray_index);
+ for(int i = 0; i < branched_state->sd.num_closure; i++) {
+ branched_state->sd.closure[i] = kernel_split_sd(sd, ray_index)->closure[i];
+ }
+
#undef BRANCHED_STORE
/* set loop counters to intial position */
@@ -53,10 +57,14 @@ ccl_device_inline void kernel_split_branched_path_indirect_loop_end(KernelGlobal
BRANCHED_RESTORE(path_state);
BRANCHED_RESTORE(throughput);
BRANCHED_RESTORE(ray);
- BRANCHED_RESTORE(sd);
BRANCHED_RESTORE(isect);
BRANCHED_RESTORE(ray_state);
+ *kernel_split_sd(sd, ray_index) = branched_state->sd;
+ for(int i = 0; i < branched_state->sd.num_closure; i++) {
+ kernel_split_sd(sd, ray_index)->closure[i] = branched_state->sd.closure[i];
+ }
+
#undef BRANCHED_RESTORE
/* leave indirect loop */
diff --git a/intern/cycles/kernel/split/kernel_direct_lighting.h b/intern/cycles/kernel/split/kernel_direct_lighting.h
index 832b0e5b265..ca79602c565 100644
--- a/intern/cycles/kernel/split/kernel_direct_lighting.h
+++ b/intern/cycles/kernel/split/kernel_direct_lighting.h
@@ -58,7 +58,7 @@ ccl_device void kernel_direct_lighting(KernelGlobals *kg,
if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) {
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
/* direct lighting */
#ifdef __EMISSION__
diff --git a/intern/cycles/kernel/split/kernel_do_volume.h b/intern/cycles/kernel/split/kernel_do_volume.h
index 02881da6c04..fb5bd3d48dd 100644
--- a/intern/cycles/kernel/split/kernel_do_volume.h
+++ b/intern/cycles/kernel/split/kernel_do_volume.h
@@ -29,7 +29,7 @@ ccl_device_noinline bool kernel_split_branched_path_volume_indirect_light_iter(K
{
SplitBranchedState *branched_state = &kernel_split_state.branched_state[ray_index];
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);
@@ -140,7 +140,7 @@ ccl_device void kernel_do_volume(KernelGlobals *kg)
ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
ccl_global Intersection *isect = &kernel_split_state.isect[ray_index];
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);
bool hit = ! IS_STATE(ray_state, ray_index, RAY_HIT_BACKGROUND);
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index bc8ca3aa3ca..88919f47c7a 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -94,7 +94,7 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
float3 throughput;
ccl_global char *ray_state = kernel_split_state.ray_state;
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
uint buffer_offset = kernel_split_state.buffer_offset[ray_index];
diff --git a/intern/cycles/kernel/split/kernel_indirect_background.h b/intern/cycles/kernel/split/kernel_indirect_background.h
index 0c894bd3d71..4cf88a02590 100644
--- a/intern/cycles/kernel/split/kernel_indirect_background.h
+++ b/intern/cycles/kernel/split/kernel_indirect_background.h
@@ -55,7 +55,7 @@ ccl_device void kernel_indirect_background(KernelGlobals *kg)
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
float3 throughput = kernel_split_state.throughput[ray_index];
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
kernel_path_background(kg, state, ray, throughput, sd, L);
kernel_split_path_end(kg, ray_index);
diff --git a/intern/cycles/kernel/split/kernel_lamp_emission.h b/intern/cycles/kernel/split/kernel_lamp_emission.h
index d5099ac66e6..c14f66f664f 100644
--- a/intern/cycles/kernel/split/kernel_lamp_emission.h
+++ b/intern/cycles/kernel/split/kernel_lamp_emission.h
@@ -58,7 +58,7 @@ ccl_device void kernel_lamp_emission(KernelGlobals *kg)
float3 throughput = kernel_split_state.throughput[ray_index];
Ray ray = kernel_split_state.ray[ray_index];
ccl_global Intersection *isect = &kernel_split_state.isect[ray_index];
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
kernel_path_lamp_emission(kg, state, &ray, throughput, isect, sd, L);
}
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
index c3373174582..bb6bf1cc7e6 100644
--- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h
+++ b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
@@ -58,7 +58,7 @@ ccl_device void kernel_split_branched_indirect_light_end(KernelGlobals *kg, int
kernel_split_branched_path_indirect_loop_end(kg, ray_index);
ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
@@ -126,7 +126,7 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg,
if(active) {
ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h
index 22602537524..2409d1ba28b 100644
--- a/intern/cycles/kernel/split/kernel_shader_eval.h
+++ b/intern/cycles/kernel/split/kernel_shader_eval.h
@@ -50,15 +50,15 @@ ccl_device void kernel_shader_eval(KernelGlobals *kg)
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- shader_eval_surface(kg, &kernel_split_state.sd[ray_index], state, state->flag, MAX_CLOSURE);
+ shader_eval_surface(kg, kernel_split_sd(sd, ray_index), state, state->flag, kernel_data.integrator.max_closures);
#ifdef __BRANCHED_PATH__
if(kernel_data.integrator.branched) {
- shader_merge_closures(&kernel_split_state.sd[ray_index]);
+ shader_merge_closures(kernel_split_sd(sd, ray_index));
}
else
#endif
{
- shader_prepare_closures(&kernel_split_state.sd[ray_index], state);
+ shader_prepare_closures(kernel_split_sd(sd, ray_index), state);
}
}
}
diff --git a/intern/cycles/kernel/split/kernel_shader_setup.h b/intern/cycles/kernel/split/kernel_shader_setup.h
index 0432689d9fa..9d428ee8139 100644
--- a/intern/cycles/kernel/split/kernel_shader_setup.h
+++ b/intern/cycles/kernel/split/kernel_shader_setup.h
@@ -61,7 +61,7 @@ ccl_device void kernel_shader_setup(KernelGlobals *kg,
Ray ray = kernel_split_state.ray[ray_index];
shader_setup_from_ray(kg,
- &kernel_split_state.sd[ray_index],
+ kernel_split_sd(sd, ray_index),
&isect,
&ray);
}
diff --git a/intern/cycles/kernel/split/kernel_shader_sort.h b/intern/cycles/kernel/split/kernel_shader_sort.h
index 5a55b680695..2132c42220f 100644
--- a/intern/cycles/kernel/split/kernel_shader_sort.h
+++ b/intern/cycles/kernel/split/kernel_shader_sort.h
@@ -47,7 +47,7 @@ ccl_device void kernel_shader_sort(KernelGlobals *kg,
int ray_index = kernel_split_state.queue_data[add];
bool valid = (ray_index != QUEUE_EMPTY_SLOT) && IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE);
if(valid) {
- value = kernel_split_state.sd[ray_index].shader & SHADER_MASK;
+ value = kernel_split_sd(sd, ray_index)->shader & SHADER_MASK;
}
}
local_value[i + lid] = value;
diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h b/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
index b50de615fc8..a4cffd77eff 100644
--- a/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
+++ b/intern/cycles/kernel/split/kernel_shadow_blocked_ao.h
@@ -33,7 +33,7 @@ ccl_device void kernel_shadow_blocked_ao(KernelGlobals *kg)
return;
}
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h b/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h
index 9a6bdfbdffe..da072fd5f1a 100644
--- a/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h
+++ b/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h
@@ -43,7 +43,7 @@ ccl_device void kernel_shadow_blocked_dl(KernelGlobals *kg)
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
Ray ray = kernel_split_state.light_ray[ray_index];
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
float3 throughput = kernel_split_state.throughput[ray_index];
BsdfEval L_light = kernel_split_state.bsdf_eval[ray_index];
diff --git a/intern/cycles/kernel/split/kernel_split_data.h b/intern/cycles/kernel/split/kernel_split_data.h
index eac22050a38..fa2f0b20a83 100644
--- a/intern/cycles/kernel/split/kernel_split_data.h
+++ b/intern/cycles/kernel/split/kernel_split_data.h
@@ -31,6 +31,14 @@ ccl_device_inline uint64_t split_data_buffer_size(KernelGlobals *kg, size_t num_
size = size SPLIT_DATA_ENTRIES;
#undef SPLIT_DATA_ENTRY
+ uint64_t closure_size = sizeof(ShaderClosure) * (kernel_data.integrator.max_closures-1);
+
+#ifdef __BRANCHED_PATH__
+ size += align_up(closure_size * num_elements, 16);
+#endif
+
+ size += align_up(num_elements * (sizeof(ShaderData) + closure_size), 16);
+
return size;
}
@@ -49,6 +57,15 @@ ccl_device_inline void split_data_init(KernelGlobals *kg,
SPLIT_DATA_ENTRIES;
#undef SPLIT_DATA_ENTRY
+ uint64_t closure_size = sizeof(ShaderClosure) * (kernel_data.integrator.max_closures-1);
+
+#ifdef __BRANCHED_PATH__
+ p += align_up(closure_size * num_elements, 16);
+#endif
+
+ split_data->_sd = (ShaderData*)p;
+ p += align_up(num_elements * (sizeof(ShaderData) + closure_size), 16);
+
split_data->ray_state = ray_state;
}
diff --git a/intern/cycles/kernel/split/kernel_split_data_types.h b/intern/cycles/kernel/split/kernel_split_data_types.h
index 5c2aadcf4ec..9ac3f904819 100644
--- a/intern/cycles/kernel/split/kernel_split_data_types.h
+++ b/intern/cycles/kernel/split/kernel_split_data_types.h
@@ -51,7 +51,6 @@ typedef ccl_global struct SplitBranchedState {
float3 throughput;
Ray ray;
- struct ShaderData sd;
Intersection isect;
char ray_state;
@@ -77,6 +76,9 @@ typedef ccl_global struct SplitBranchedState {
int shared_sample_count; /* number of branched samples shared with other threads */
int original_ray; /* index of original ray when sharing branched samples */
bool waiting_on_shared_samples;
+
+ /* Must be last in to allow for dynamic size of closures */
+ struct ShaderData sd;
} SplitBranchedState;
#define SPLIT_DATA_BRANCHED_ENTRIES \
@@ -110,11 +112,11 @@ typedef ccl_global struct SplitBranchedState {
SPLIT_DATA_ENTRY(ccl_global Ray, light_ray, 1) \
SPLIT_DATA_ENTRY(ccl_global int, queue_data, (NUM_QUEUES*2)) /* TODO(mai): this is too large? */ \
SPLIT_DATA_ENTRY(ccl_global uint, buffer_offset, 1) \
- SPLIT_DATA_ENTRY(ShaderData, sd, 1) \
SPLIT_DATA_ENTRY(ShaderDataTinyStorage, sd_DL_shadow, 1) \
SPLIT_DATA_SUBSURFACE_ENTRIES \
SPLIT_DATA_VOLUME_ENTRIES \
SPLIT_DATA_BRANCHED_ENTRIES \
+ SPLIT_DATA_ENTRY(ShaderData, _sd, 0)
/* entries to be copied to inactive rays when sharing branched samples (TODO: which are actually needed?) */
#define SPLIT_DATA_ENTRIES_BRANCHED_SHARED \
@@ -126,11 +128,11 @@ typedef ccl_global struct SplitBranchedState {
SPLIT_DATA_ENTRY(ccl_global BsdfEval, bsdf_eval, 1) \
SPLIT_DATA_ENTRY(ccl_global int, is_lamp, 1) \
SPLIT_DATA_ENTRY(ccl_global Ray, light_ray, 1) \
- SPLIT_DATA_ENTRY(ShaderData, sd, 1) \
SPLIT_DATA_ENTRY(ShaderDataTinyStorage, sd_DL_shadow, 1) \
SPLIT_DATA_SUBSURFACE_ENTRIES \
SPLIT_DATA_VOLUME_ENTRIES \
SPLIT_DATA_BRANCHED_ENTRIES \
+ SPLIT_DATA_ENTRY(ShaderData, _sd, 0)
/* struct that holds pointers to data in the shared state buffer */
typedef struct SplitData {
@@ -154,6 +156,12 @@ __device__ SplitParams __split_param_data;
# define kernel_split_params (__split_param_data)
#endif /* __KERNEL_CUDA__ */
+#define kernel_split_sd(sd, ray_index) ((ShaderData*) \
+ ( \
+ ((ccl_global char*)kernel_split_state._##sd) + \
+ (sizeof(ShaderData) + sizeof(ShaderClosure)*(kernel_data.integrator.max_closures-1)) * (ray_index) \
+ ))
+
/* Local storage for queue_enqueue kernel. */
typedef struct QueueEnqueueLocals {
uint queue_atomics[2];
diff --git a/intern/cycles/kernel/split/kernel_subsurface_scatter.h b/intern/cycles/kernel/split/kernel_subsurface_scatter.h
index c5504d0a89b..887c3e313d1 100644
--- a/intern/cycles/kernel/split/kernel_subsurface_scatter.h
+++ b/intern/cycles/kernel/split/kernel_subsurface_scatter.h
@@ -98,7 +98,7 @@ ccl_device_noinline bool kernel_split_branched_path_subsurface_indirect_light_it
/* compute lighting with the BSDF closure */
for(int hit = branched_state->next_hit; hit < branched_state->num_hits; hit++) {
- ShaderData *bssrdf_sd = &kernel_split_state.sd[ray_index];
+ ShaderData *bssrdf_sd = kernel_split_sd(sd, ray_index);
*bssrdf_sd = *sd; /* note: copy happens each iteration of inner loop, this is
* important as the indirect path will write into bssrdf_sd */
@@ -228,7 +228,7 @@ ccl_device void kernel_subsurface_scatter(KernelGlobals *kg)
ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
ccl_global SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];
- ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd = kernel_split_sd(sd, ray_index);
ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);
if(sd->flag & SD_BSSRDF) {