Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/svm/brick.h')
-rw-r--r--intern/cycles/kernel/svm/brick.h141
1 files changed, 141 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/brick.h b/intern/cycles/kernel/svm/brick.h
new file mode 100644
index 00000000000..3c8729fa027
--- /dev/null
+++ b/intern/cycles/kernel/svm/brick.h
@@ -0,0 +1,141 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Brick */
+
+ccl_device_inline float brick_noise(uint n) /* fast integer noise */
+{
+ uint nn;
+ n = (n + 1013) & 0x7fffffff;
+ n = (n >> 13) ^ n;
+ nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
+ return 0.5f * ((float)nn / 1073741824.0f);
+}
+
+ccl_device_noinline_cpu float2 svm_brick(float3 p,
+ float mortar_size,
+ float mortar_smooth,
+ float bias,
+ float brick_width,
+ float row_height,
+ float offset_amount,
+ int offset_frequency,
+ float squash_amount,
+ int squash_frequency)
+{
+ int bricknum, rownum;
+ float offset = 0.0f;
+ float x, y;
+
+ rownum = floor_to_int(p.y / row_height);
+
+ if (offset_frequency && squash_frequency) {
+ brick_width *= (rownum % squash_frequency) ? 1.0f : squash_amount; /* squash */
+ offset = (rownum % offset_frequency) ? 0.0f : (brick_width * offset_amount); /* offset */
+ }
+
+ bricknum = floor_to_int((p.x + offset) / brick_width);
+
+ x = (p.x + offset) - brick_width * bricknum;
+ y = p.y - row_height * rownum;
+
+ float tint = saturate((brick_noise((rownum << 16) + (bricknum & 0xFFFF)) + bias));
+ float min_dist = min(min(x, y), min(brick_width - x, row_height - y));
+
+ float mortar;
+ if (min_dist >= mortar_size) {
+ mortar = 0.0f;
+ }
+ else if (mortar_smooth == 0.0f) {
+ mortar = 1.0f;
+ }
+ else {
+ min_dist = 1.0f - min_dist / mortar_size;
+ mortar = (min_dist < mortar_smooth) ? smoothstepf(min_dist / mortar_smooth) : 1.0f;
+ }
+
+ return make_float2(tint, mortar);
+}
+
+ccl_device_noinline int svm_node_tex_brick(
+ KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
+{
+ uint4 node2 = read_node(kg, &offset);
+ uint4 node3 = read_node(kg, &offset);
+ uint4 node4 = read_node(kg, &offset);
+
+ /* Input and Output Sockets */
+ uint co_offset, color1_offset, color2_offset, mortar_offset, scale_offset;
+ uint mortar_size_offset, bias_offset, brick_width_offset, row_height_offset;
+ uint color_offset, fac_offset, mortar_smooth_offset;
+
+ /* RNA properties */
+ uint offset_frequency, squash_frequency;
+
+ svm_unpack_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &mortar_offset);
+ svm_unpack_node_uchar4(
+ node.z, &scale_offset, &mortar_size_offset, &bias_offset, &brick_width_offset);
+ svm_unpack_node_uchar4(
+ node.w, &row_height_offset, &color_offset, &fac_offset, &mortar_smooth_offset);
+
+ svm_unpack_node_uchar2(node2.x, &offset_frequency, &squash_frequency);
+
+ float3 co = stack_load_float3(stack, co_offset);
+
+ float3 color1 = stack_load_float3(stack, color1_offset);
+ float3 color2 = stack_load_float3(stack, color2_offset);
+ float3 mortar = stack_load_float3(stack, mortar_offset);
+
+ float scale = stack_load_float_default(stack, scale_offset, node2.y);
+ float mortar_size = stack_load_float_default(stack, mortar_size_offset, node2.z);
+ float mortar_smooth = stack_load_float_default(stack, mortar_smooth_offset, node4.x);
+ float bias = stack_load_float_default(stack, bias_offset, node2.w);
+ float brick_width = stack_load_float_default(stack, brick_width_offset, node3.x);
+ float row_height = stack_load_float_default(stack, row_height_offset, node3.y);
+ float offset_amount = __int_as_float(node3.z);
+ float squash_amount = __int_as_float(node3.w);
+
+ float2 f2 = svm_brick(co * scale,
+ mortar_size,
+ mortar_smooth,
+ bias,
+ brick_width,
+ row_height,
+ offset_amount,
+ offset_frequency,
+ squash_amount,
+ squash_frequency);
+
+ float tint = f2.x;
+ float f = f2.y;
+
+ if (f != 1.0f) {
+ float facm = 1.0f - tint;
+ color1 = facm * color1 + tint * color2;
+ }
+
+ if (stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, color1 * (1.0f - f) + mortar * f);
+ if (stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, f);
+ return offset;
+}
+
+CCL_NAMESPACE_END