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Diffstat (limited to 'intern/cycles/kernel/svm/emissive.h')
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+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+CCL_NAMESPACE_BEGIN
+
+/* EMISSION CLOSURE */
+
+__device float3 emissive_eval(const float3 Ng, const float3 I)
+{
+ float cosNO = fabsf(dot(Ng, I));
+ float res = (cosNO > 0.0f)? M_1_PI_F: 0.0f;
+
+ return make_float3(res, res, res);
+}
+
+__device void emissive_sample(const float3 Ng, float randu, float randv, float3 *I, float *pdf)
+{
+ // We don't do anything sophisticated here for the step
+ // We just sample the whole cone uniformly to the cosine
+ float3 T, B;
+ make_orthonormals(Ng, &T, &B);
+ float phi = 2 * M_PI_F * randu;
+
+ float cosTheta = sqrtf(1.0f - 1.0f * randv);
+ float sinTheta = sqrtf(1.0f - cosTheta * cosTheta);
+ *I = (cosf(phi) * sinTheta) * T +
+ (sinf(phi) * sinTheta) * B +
+ cosTheta * Ng;
+
+ *pdf = M_1_PI_F;
+}
+
+/// Return the probability distribution function in the direction I,
+/// given the parameters and the light's surface normal. This MUST match
+/// the PDF computed by sample().
+__device float emissive_pdf(const float3 Ng, const float3 I)
+{
+ float cosNO = fabsf(dot(Ng, I));
+ return (cosNO > 0.0f)? M_1_PI_F: 0.0f;
+}
+
+__device float3 svm_emissive_eval(ShaderData *sd)
+{
+ return sd->svm_closure_weight*emissive_eval(sd->Ng, sd->I);
+}
+
+__device void svm_emissive_sample(ShaderData *sd, float randu, float randv, float3 *eval, float3 *I, float *pdf)
+{
+ *eval = sd->svm_closure_weight;
+ emissive_sample(sd->Ng, randu, randv, I, pdf);
+}
+
+CCL_NAMESPACE_END
+