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Diffstat (limited to 'intern/cycles/kernel/svm/magic.h')
-rw-r--r--intern/cycles/kernel/svm/magic.h26
1 files changed, 21 insertions, 5 deletions
diff --git a/intern/cycles/kernel/svm/magic.h b/intern/cycles/kernel/svm/magic.h
index f103a8eebcc..715a47d88cf 100644
--- a/intern/cycles/kernel/svm/magic.h
+++ b/intern/cycles/kernel/svm/magic.h
@@ -20,11 +20,27 @@ CCL_NAMESPACE_BEGIN
/* Magic */
-ccl_device_noinline_cpu float3 svm_magic(float3 p, int n, float distortion)
+ccl_device_noinline_cpu float3 svm_magic(float3 p, float scale, int n, float distortion)
{
- float x = sinf((p.x + p.y + p.z) * 5.0f);
- float y = cosf((-p.x + p.y - p.z) * 5.0f);
- float z = -cosf((-p.x - p.y + p.z) * 5.0f);
+ /*
+ * Prevent NaNs due to input p
+ * Sin and Cosine are periodic about [0 2*PI) so the following
+ * will yeild a more accurate result. As it stops the input values
+ * going out of range for floats which caused a NaN. The
+ * calculation of (px + py + pz)*5 can cause an Inf when one or more
+ * values are very large the cos or sin of this results in a NaN
+ * It also addresses the case where one dimension is large relative
+ * to another which caused banding due to the loss of precision in the
+ * smaller value. This is due to the value in the -2*PI to 2*PI range
+ * effectively being lost due to floating point precision.
+ */
+ float px = fmodf(p.x, M_2PI_F);
+ float py = fmodf(p.y, M_2PI_F);
+ float pz = fmodf(p.z, M_2PI_F);
+
+ float x = sinf((px + py + pz) * 5.0f * scale);
+ float y = cosf((-px + py - pz) * 5.0f * scale);
+ float z = -cosf((-px - py + pz) * 5.0f * scale);
if (n > 0) {
x *= distortion;
@@ -103,7 +119,7 @@ ccl_device_noinline int svm_node_tex_magic(
float scale = stack_load_float_default(stack, scale_offset, node2.x);
float distortion = stack_load_float_default(stack, distortion_offset, node2.y);
- float3 color = svm_magic(co * scale, depth, distortion);
+ float3 color = svm_magic(co, scale, depth, distortion);
if (stack_valid(fac_offset))
stack_store_float(stack, fac_offset, average(color));