diff options
Diffstat (limited to 'intern/cycles/kernel/svm/mapping.h')
-rw-r--r-- | intern/cycles/kernel/svm/mapping.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/mapping.h b/intern/cycles/kernel/svm/mapping.h new file mode 100644 index 00000000000..19f79471ad2 --- /dev/null +++ b/intern/cycles/kernel/svm/mapping.h @@ -0,0 +1,86 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include "kernel/svm/mapping_util.h" + +CCL_NAMESPACE_BEGIN + +/* Mapping Node */ + +ccl_device_noinline void svm_node_mapping(KernelGlobals kg, + ccl_private ShaderData *sd, + ccl_private float *stack, + uint type, + uint inputs_stack_offsets, + uint result_stack_offset) +{ + uint vector_stack_offset, location_stack_offset, rotation_stack_offset, scale_stack_offset; + svm_unpack_node_uchar4(inputs_stack_offsets, + &vector_stack_offset, + &location_stack_offset, + &rotation_stack_offset, + &scale_stack_offset); + + float3 vector = stack_load_float3(stack, vector_stack_offset); + float3 location = stack_load_float3(stack, location_stack_offset); + float3 rotation = stack_load_float3(stack, rotation_stack_offset); + float3 scale = stack_load_float3(stack, scale_stack_offset); + + float3 result = svm_mapping((NodeMappingType)type, vector, location, rotation, scale); + stack_store_float3(stack, result_stack_offset, result); +} + +/* Texture Mapping */ + +ccl_device_noinline int svm_node_texture_mapping(KernelGlobals kg, + ccl_private ShaderData *sd, + ccl_private float *stack, + uint vec_offset, + uint out_offset, + int offset) +{ + float3 v = stack_load_float3(stack, vec_offset); + + Transform tfm; + tfm.x = read_node_float(kg, &offset); + tfm.y = read_node_float(kg, &offset); + tfm.z = read_node_float(kg, &offset); + + float3 r = transform_point(&tfm, v); + stack_store_float3(stack, out_offset, r); + return offset; +} + +ccl_device_noinline int svm_node_min_max(KernelGlobals kg, + ccl_private ShaderData *sd, + ccl_private float *stack, + uint vec_offset, + uint out_offset, + int offset) +{ + float3 v = stack_load_float3(stack, vec_offset); + + float3 mn = float4_to_float3(read_node_float(kg, &offset)); + float3 mx = float4_to_float3(read_node_float(kg, &offset)); + + float3 r = min(max(mn, v), mx); + stack_store_float3(stack, out_offset, r); + return offset; +} + +CCL_NAMESPACE_END |