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Diffstat (limited to 'intern/cycles/kernel/svm/mapping.h')
-rw-r--r--intern/cycles/kernel/svm/mapping.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/mapping.h b/intern/cycles/kernel/svm/mapping.h
new file mode 100644
index 00000000000..19f79471ad2
--- /dev/null
+++ b/intern/cycles/kernel/svm/mapping.h
@@ -0,0 +1,86 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "kernel/svm/mapping_util.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Mapping Node */
+
+ccl_device_noinline void svm_node_mapping(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint type,
+ uint inputs_stack_offsets,
+ uint result_stack_offset)
+{
+ uint vector_stack_offset, location_stack_offset, rotation_stack_offset, scale_stack_offset;
+ svm_unpack_node_uchar4(inputs_stack_offsets,
+ &vector_stack_offset,
+ &location_stack_offset,
+ &rotation_stack_offset,
+ &scale_stack_offset);
+
+ float3 vector = stack_load_float3(stack, vector_stack_offset);
+ float3 location = stack_load_float3(stack, location_stack_offset);
+ float3 rotation = stack_load_float3(stack, rotation_stack_offset);
+ float3 scale = stack_load_float3(stack, scale_stack_offset);
+
+ float3 result = svm_mapping((NodeMappingType)type, vector, location, rotation, scale);
+ stack_store_float3(stack, result_stack_offset, result);
+}
+
+/* Texture Mapping */
+
+ccl_device_noinline int svm_node_texture_mapping(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint vec_offset,
+ uint out_offset,
+ int offset)
+{
+ float3 v = stack_load_float3(stack, vec_offset);
+
+ Transform tfm;
+ tfm.x = read_node_float(kg, &offset);
+ tfm.y = read_node_float(kg, &offset);
+ tfm.z = read_node_float(kg, &offset);
+
+ float3 r = transform_point(&tfm, v);
+ stack_store_float3(stack, out_offset, r);
+ return offset;
+}
+
+ccl_device_noinline int svm_node_min_max(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint vec_offset,
+ uint out_offset,
+ int offset)
+{
+ float3 v = stack_load_float3(stack, vec_offset);
+
+ float3 mn = float4_to_float3(read_node_float(kg, &offset));
+ float3 mx = float4_to_float3(read_node_float(kg, &offset));
+
+ float3 r = min(max(mn, v), mx);
+ stack_store_float3(stack, out_offset, r);
+ return offset;
+}
+
+CCL_NAMESPACE_END