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Diffstat (limited to 'intern/cycles/kernel/svm/math_util.h')
-rw-r--r-- | intern/cycles/kernel/svm/math_util.h | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/math_util.h b/intern/cycles/kernel/svm/math_util.h new file mode 100644 index 00000000000..b2e539cdd1f --- /dev/null +++ b/intern/cycles/kernel/svm/math_util.h @@ -0,0 +1,285 @@ +/* + * Copyright 2011-2014 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +CCL_NAMESPACE_BEGIN + +ccl_device void svm_vector_math(ccl_private float *value, + ccl_private float3 *vector, + NodeVectorMathType type, + float3 a, + float3 b, + float3 c, + float param1) +{ + switch (type) { + case NODE_VECTOR_MATH_ADD: + *vector = a + b; + break; + case NODE_VECTOR_MATH_SUBTRACT: + *vector = a - b; + break; + case NODE_VECTOR_MATH_MULTIPLY: + *vector = a * b; + break; + case NODE_VECTOR_MATH_DIVIDE: + *vector = safe_divide_float3_float3(a, b); + break; + case NODE_VECTOR_MATH_CROSS_PRODUCT: + *vector = cross(a, b); + break; + case NODE_VECTOR_MATH_PROJECT: + *vector = project(a, b); + break; + case NODE_VECTOR_MATH_REFLECT: + *vector = reflect(a, b); + break; + case NODE_VECTOR_MATH_REFRACT: + *vector = refract(a, normalize(b), param1); + break; + case NODE_VECTOR_MATH_FACEFORWARD: + *vector = faceforward(a, b, c); + break; + case NODE_VECTOR_MATH_MULTIPLY_ADD: + *vector = a * b + c; + break; + case NODE_VECTOR_MATH_DOT_PRODUCT: + *value = dot(a, b); + break; + case NODE_VECTOR_MATH_DISTANCE: + *value = distance(a, b); + break; + case NODE_VECTOR_MATH_LENGTH: + *value = len(a); + break; + case NODE_VECTOR_MATH_SCALE: + *vector = a * param1; + break; + case NODE_VECTOR_MATH_NORMALIZE: + *vector = safe_normalize(a); + break; + case NODE_VECTOR_MATH_SNAP: + *vector = floor(safe_divide_float3_float3(a, b)) * b; + break; + case NODE_VECTOR_MATH_FLOOR: + *vector = floor(a); + break; + case NODE_VECTOR_MATH_CEIL: + *vector = ceil(a); + break; + case NODE_VECTOR_MATH_MODULO: + *vector = make_float3(safe_modulo(a.x, b.x), safe_modulo(a.y, b.y), safe_modulo(a.z, b.z)); + break; + case NODE_VECTOR_MATH_WRAP: + *vector = make_float3(wrapf(a.x, b.x, c.x), wrapf(a.y, b.y, c.y), wrapf(a.z, b.z, c.z)); + break; + case NODE_VECTOR_MATH_FRACTION: + *vector = a - floor(a); + break; + case NODE_VECTOR_MATH_ABSOLUTE: + *vector = fabs(a); + break; + case NODE_VECTOR_MATH_MINIMUM: + *vector = min(a, b); + break; + case NODE_VECTOR_MATH_MAXIMUM: + *vector = max(a, b); + break; + case NODE_VECTOR_MATH_SINE: + *vector = make_float3(sinf(a.x), sinf(a.y), sinf(a.z)); + break; + case NODE_VECTOR_MATH_COSINE: + *vector = make_float3(cosf(a.x), cosf(a.y), cosf(a.z)); + break; + case NODE_VECTOR_MATH_TANGENT: + *vector = make_float3(tanf(a.x), tanf(a.y), tanf(a.z)); + break; + default: + *vector = zero_float3(); + *value = 0.0f; + } +} + +ccl_device float svm_math(NodeMathType type, float a, float b, float c) +{ + switch (type) { + case NODE_MATH_ADD: + return a + b; + case NODE_MATH_SUBTRACT: + return a - b; + case NODE_MATH_MULTIPLY: + return a * b; + case NODE_MATH_DIVIDE: + return safe_divide(a, b); + case NODE_MATH_POWER: + return safe_powf(a, b); + case NODE_MATH_LOGARITHM: + return safe_logf(a, b); + case NODE_MATH_SQRT: + return safe_sqrtf(a); + case NODE_MATH_INV_SQRT: + return inversesqrtf(a); + case NODE_MATH_ABSOLUTE: + return fabsf(a); + case NODE_MATH_RADIANS: + return a * (M_PI_F / 180.0f); + case NODE_MATH_DEGREES: + return a * (180.0f / M_PI_F); + case NODE_MATH_MINIMUM: + return fminf(a, b); + case NODE_MATH_MAXIMUM: + return fmaxf(a, b); + case NODE_MATH_LESS_THAN: + return a < b; + case NODE_MATH_GREATER_THAN: + return a > b; + case NODE_MATH_ROUND: + return floorf(a + 0.5f); + case NODE_MATH_FLOOR: + return floorf(a); + case NODE_MATH_CEIL: + return ceilf(a); + case NODE_MATH_FRACTION: + return a - floorf(a); + case NODE_MATH_MODULO: + return safe_modulo(a, b); + case NODE_MATH_TRUNC: + return a >= 0.0f ? floorf(a) : ceilf(a); + case NODE_MATH_SNAP: + return floorf(safe_divide(a, b)) * b; + case NODE_MATH_WRAP: + return wrapf(a, b, c); + case NODE_MATH_PINGPONG: + return pingpongf(a, b); + case NODE_MATH_SINE: + return sinf(a); + case NODE_MATH_COSINE: + return cosf(a); + case NODE_MATH_TANGENT: + return tanf(a); + case NODE_MATH_SINH: + return sinhf(a); + case NODE_MATH_COSH: + return coshf(a); + case NODE_MATH_TANH: + return tanhf(a); + case NODE_MATH_ARCSINE: + return safe_asinf(a); + case NODE_MATH_ARCCOSINE: + return safe_acosf(a); + case NODE_MATH_ARCTANGENT: + return atanf(a); + case NODE_MATH_ARCTAN2: + return atan2f(a, b); + case NODE_MATH_SIGN: + return compatible_signf(a); + case NODE_MATH_EXPONENT: + return expf(a); + case NODE_MATH_COMPARE: + return ((a == b) || (fabsf(a - b) <= fmaxf(c, FLT_EPSILON))) ? 1.0f : 0.0f; + case NODE_MATH_MULTIPLY_ADD: + return a * b + c; + case NODE_MATH_SMOOTH_MIN: + return smoothminf(a, b, c); + case NODE_MATH_SMOOTH_MAX: + return -smoothminf(-a, -b, c); + default: + return 0.0f; + } +} + +ccl_device float3 svm_math_blackbody_color(float t) +{ + /* TODO(lukas): Reimplement in XYZ. */ + + /* Calculate color in range 800..12000 using an approximation + * a/x+bx+c for R and G and ((at + b)t + c)t + d) for B + * Max absolute error for RGB is (0.00095, 0.00077, 0.00057), + * which is enough to get the same 8 bit/channel color. + */ + + const float blackbody_table_r[6][3] = { + {2.52432244e+03f, -1.06185848e-03f, 3.11067539e+00f}, + {3.37763626e+03f, -4.34581697e-04f, 1.64843306e+00f}, + {4.10671449e+03f, -8.61949938e-05f, 6.41423749e-01f}, + {4.66849800e+03f, 2.85655028e-05f, 1.29075375e-01f}, + {4.60124770e+03f, 2.89727618e-05f, 1.48001316e-01f}, + {3.78765709e+03f, 9.36026367e-06f, 3.98995841e-01f}, + }; + + const float blackbody_table_g[6][3] = { + {-7.50343014e+02f, 3.15679613e-04f, 4.73464526e-01f}, + {-1.00402363e+03f, 1.29189794e-04f, 9.08181524e-01f}, + {-1.22075471e+03f, 2.56245413e-05f, 1.20753416e+00f}, + {-1.42546105e+03f, -4.01730887e-05f, 1.44002695e+00f}, + {-1.18134453e+03f, -2.18913373e-05f, 1.30656109e+00f}, + {-5.00279505e+02f, -4.59745390e-06f, 1.09090465e+00f}, + }; + + const float blackbody_table_b[6][4] = { + {0.0f, 0.0f, 0.0f, 0.0f}, /* zeros should be optimized by compiler */ + {0.0f, 0.0f, 0.0f, 0.0f}, + {0.0f, 0.0f, 0.0f, 0.0f}, + {-2.02524603e-11f, 1.79435860e-07f, -2.60561875e-04f, -1.41761141e-02f}, + {-2.22463426e-13f, -1.55078698e-08f, 3.81675160e-04f, -7.30646033e-01f}, + {6.72595954e-13f, -2.73059993e-08f, 4.24068546e-04f, -7.52204323e-01f}, + }; + + if (t >= 12000.0f) { + return make_float3(0.826270103f, 0.994478524f, 1.56626022f); + } + else if (t < 965.0f) { + /* For 800 <= t < 965 color does not change in OSL implementation, so keep color the same */ + return make_float3(4.70366907f, 0.0f, 0.0f); + } + + /* Manually align for readability. */ + /* clang-format off */ + int i = (t >= 6365.0f) ? 5 : + (t >= 3315.0f) ? 4 : + (t >= 1902.0f) ? 3 : + (t >= 1449.0f) ? 2 : + (t >= 1167.0f) ? 1 : + 0; + /* clang-format on */ + + ccl_constant float *r = blackbody_table_r[i]; + ccl_constant float *g = blackbody_table_g[i]; + ccl_constant float *b = blackbody_table_b[i]; + + const float t_inv = 1.0f / t; + return make_float3(r[0] * t_inv + r[1] * t + r[2], + g[0] * t_inv + g[1] * t + g[2], + ((b[0] * t + b[1]) * t + b[2]) * t + b[3]); +} + +ccl_device_inline float3 svm_math_gamma_color(float3 color, float gamma) +{ + if (gamma == 0.0f) + return make_float3(1.0f, 1.0f, 1.0f); + + if (color.x > 0.0f) + color.x = powf(color.x, gamma); + if (color.y > 0.0f) + color.y = powf(color.y, gamma); + if (color.z > 0.0f) + color.z = powf(color.z, gamma); + + return color; +} + +CCL_NAMESPACE_END |