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Diffstat (limited to 'intern/cycles/kernel/svm/musgrave.h')
-rw-r--r--intern/cycles/kernel/svm/musgrave.h854
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diff --git a/intern/cycles/kernel/svm/musgrave.h b/intern/cycles/kernel/svm/musgrave.h
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+++ b/intern/cycles/kernel/svm/musgrave.h
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "kernel/svm/noise.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* 1D Musgrave fBm
+ *
+ * H: fractal increment parameter
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ *
+ * from "Texturing and Modelling: A procedural approach"
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_fBm_1d(float co,
+ float H,
+ float lacunarity,
+ float octaves)
+{
+ float p = co;
+ float value = 0.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+
+ for (int i = 0; i < float_to_int(octaves); i++) {
+ value += snoise_1d(p) * pwr;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value += rmd * snoise_1d(p) * pwr;
+ }
+
+ return value;
+}
+
+/* 1D Musgrave Multifractal
+ *
+ * H: highest fractal dimension
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_multi_fractal_1d(float co,
+ float H,
+ float lacunarity,
+ float octaves)
+{
+ float p = co;
+ float value = 1.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+
+ for (int i = 0; i < float_to_int(octaves); i++) {
+ value *= (pwr * snoise_1d(p) + 1.0f);
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value *= (rmd * pwr * snoise_1d(p) + 1.0f); /* correct? */
+ }
+
+ return value;
+}
+
+/* 1D Musgrave Heterogeneous Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_1d(
+ float co, float H, float lacunarity, float octaves, float offset)
+{
+ float p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ /* first unscaled octave of function; later octaves are scaled */
+ float value = offset + snoise_1d(p);
+ p *= lacunarity;
+
+ for (int i = 1; i < float_to_int(octaves); i++) {
+ float increment = (snoise_1d(p) + offset) * pwr * value;
+ value += increment;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ float increment = (snoise_1d(p) + offset) * pwr * value;
+ value += rmd * increment;
+ }
+
+ return value;
+}
+
+/* 1D Hybrid Additive/Multiplicative Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_1d(
+ float co, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ float value = snoise_1d(p) + offset;
+ float weight = gain * value;
+ p *= lacunarity;
+
+ for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
+ if (weight > 1.0f) {
+ weight = 1.0f;
+ }
+
+ float signal = (snoise_1d(p) + offset) * pwr;
+ pwr *= pwHL;
+ value += weight * signal;
+ weight *= gain * signal;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value += rmd * ((snoise_1d(p) + offset) * pwr);
+ }
+
+ return value;
+}
+
+/* 1D Ridged Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_1d(
+ float co, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ float signal = offset - fabsf(snoise_1d(p));
+ signal *= signal;
+ float value = signal;
+ float weight = 1.0f;
+
+ for (int i = 1; i < float_to_int(octaves); i++) {
+ p *= lacunarity;
+ weight = saturate(signal * gain);
+ signal = offset - fabsf(snoise_1d(p));
+ signal *= signal;
+ signal *= weight;
+ value += signal * pwr;
+ pwr *= pwHL;
+ }
+
+ return value;
+}
+
+/* 2D Musgrave fBm
+ *
+ * H: fractal increment parameter
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ *
+ * from "Texturing and Modelling: A procedural approach"
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_fBm_2d(float2 co,
+ float H,
+ float lacunarity,
+ float octaves)
+{
+ float2 p = co;
+ float value = 0.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+
+ for (int i = 0; i < float_to_int(octaves); i++) {
+ value += snoise_2d(p) * pwr;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value += rmd * snoise_2d(p) * pwr;
+ }
+
+ return value;
+}
+
+/* 2D Musgrave Multifractal
+ *
+ * H: highest fractal dimension
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_multi_fractal_2d(float2 co,
+ float H,
+ float lacunarity,
+ float octaves)
+{
+ float2 p = co;
+ float value = 1.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+
+ for (int i = 0; i < float_to_int(octaves); i++) {
+ value *= (pwr * snoise_2d(p) + 1.0f);
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value *= (rmd * pwr * snoise_2d(p) + 1.0f); /* correct? */
+ }
+
+ return value;
+}
+
+/* 2D Musgrave Heterogeneous Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_2d(
+ float2 co, float H, float lacunarity, float octaves, float offset)
+{
+ float2 p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ /* first unscaled octave of function; later octaves are scaled */
+ float value = offset + snoise_2d(p);
+ p *= lacunarity;
+
+ for (int i = 1; i < float_to_int(octaves); i++) {
+ float increment = (snoise_2d(p) + offset) * pwr * value;
+ value += increment;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ float increment = (snoise_2d(p) + offset) * pwr * value;
+ value += rmd * increment;
+ }
+
+ return value;
+}
+
+/* 2D Hybrid Additive/Multiplicative Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_2d(
+ float2 co, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float2 p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ float value = snoise_2d(p) + offset;
+ float weight = gain * value;
+ p *= lacunarity;
+
+ for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
+ if (weight > 1.0f) {
+ weight = 1.0f;
+ }
+
+ float signal = (snoise_2d(p) + offset) * pwr;
+ pwr *= pwHL;
+ value += weight * signal;
+ weight *= gain * signal;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value += rmd * ((snoise_2d(p) + offset) * pwr);
+ }
+
+ return value;
+}
+
+/* 2D Ridged Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_2d(
+ float2 co, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float2 p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ float signal = offset - fabsf(snoise_2d(p));
+ signal *= signal;
+ float value = signal;
+ float weight = 1.0f;
+
+ for (int i = 1; i < float_to_int(octaves); i++) {
+ p *= lacunarity;
+ weight = saturate(signal * gain);
+ signal = offset - fabsf(snoise_2d(p));
+ signal *= signal;
+ signal *= weight;
+ value += signal * pwr;
+ pwr *= pwHL;
+ }
+
+ return value;
+}
+
+/* 3D Musgrave fBm
+ *
+ * H: fractal increment parameter
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ *
+ * from "Texturing and Modelling: A procedural approach"
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_fBm_3d(float3 co,
+ float H,
+ float lacunarity,
+ float octaves)
+{
+ float3 p = co;
+ float value = 0.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+
+ for (int i = 0; i < float_to_int(octaves); i++) {
+ value += snoise_3d(p) * pwr;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value += rmd * snoise_3d(p) * pwr;
+ }
+
+ return value;
+}
+
+/* 3D Musgrave Multifractal
+ *
+ * H: highest fractal dimension
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_multi_fractal_3d(float3 co,
+ float H,
+ float lacunarity,
+ float octaves)
+{
+ float3 p = co;
+ float value = 1.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+
+ for (int i = 0; i < float_to_int(octaves); i++) {
+ value *= (pwr * snoise_3d(p) + 1.0f);
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value *= (rmd * pwr * snoise_3d(p) + 1.0f); /* correct? */
+ }
+
+ return value;
+}
+
+/* 3D Musgrave Heterogeneous Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_3d(
+ float3 co, float H, float lacunarity, float octaves, float offset)
+{
+ float3 p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ /* first unscaled octave of function; later octaves are scaled */
+ float value = offset + snoise_3d(p);
+ p *= lacunarity;
+
+ for (int i = 1; i < float_to_int(octaves); i++) {
+ float increment = (snoise_3d(p) + offset) * pwr * value;
+ value += increment;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ float increment = (snoise_3d(p) + offset) * pwr * value;
+ value += rmd * increment;
+ }
+
+ return value;
+}
+
+/* 3D Hybrid Additive/Multiplicative Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_3d(
+ float3 co, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float3 p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ float value = snoise_3d(p) + offset;
+ float weight = gain * value;
+ p *= lacunarity;
+
+ for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
+ if (weight > 1.0f) {
+ weight = 1.0f;
+ }
+
+ float signal = (snoise_3d(p) + offset) * pwr;
+ pwr *= pwHL;
+ value += weight * signal;
+ weight *= gain * signal;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value += rmd * ((snoise_3d(p) + offset) * pwr);
+ }
+
+ return value;
+}
+
+/* 3D Ridged Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_3d(
+ float3 co, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float3 p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ float signal = offset - fabsf(snoise_3d(p));
+ signal *= signal;
+ float value = signal;
+ float weight = 1.0f;
+
+ for (int i = 1; i < float_to_int(octaves); i++) {
+ p *= lacunarity;
+ weight = saturate(signal * gain);
+ signal = offset - fabsf(snoise_3d(p));
+ signal *= signal;
+ signal *= weight;
+ value += signal * pwr;
+ pwr *= pwHL;
+ }
+
+ return value;
+}
+
+/* 4D Musgrave fBm
+ *
+ * H: fractal increment parameter
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ *
+ * from "Texturing and Modelling: A procedural approach"
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_fBm_4d(float4 co,
+ float H,
+ float lacunarity,
+ float octaves)
+{
+ float4 p = co;
+ float value = 0.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+
+ for (int i = 0; i < float_to_int(octaves); i++) {
+ value += snoise_4d(p) * pwr;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value += rmd * snoise_4d(p) * pwr;
+ }
+
+ return value;
+}
+
+/* 4D Musgrave Multifractal
+ *
+ * H: highest fractal dimension
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_multi_fractal_4d(float4 co,
+ float H,
+ float lacunarity,
+ float octaves)
+{
+ float4 p = co;
+ float value = 1.0f;
+ float pwr = 1.0f;
+ float pwHL = powf(lacunarity, -H);
+
+ for (int i = 0; i < float_to_int(octaves); i++) {
+ value *= (pwr * snoise_4d(p) + 1.0f);
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value *= (rmd * pwr * snoise_4d(p) + 1.0f); /* correct? */
+ }
+
+ return value;
+}
+
+/* 4D Musgrave Heterogeneous Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_hetero_terrain_4d(
+ float4 co, float H, float lacunarity, float octaves, float offset)
+{
+ float4 p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ /* first unscaled octave of function; later octaves are scaled */
+ float value = offset + snoise_4d(p);
+ p *= lacunarity;
+
+ for (int i = 1; i < float_to_int(octaves); i++) {
+ float increment = (snoise_4d(p) + offset) * pwr * value;
+ value += increment;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ float increment = (snoise_4d(p) + offset) * pwr * value;
+ value += rmd * increment;
+ }
+
+ return value;
+}
+
+/* 4D Hybrid Additive/Multiplicative Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_4d(
+ float4 co, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float4 p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ float value = snoise_4d(p) + offset;
+ float weight = gain * value;
+ p *= lacunarity;
+
+ for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) {
+ if (weight > 1.0f) {
+ weight = 1.0f;
+ }
+
+ float signal = (snoise_4d(p) + offset) * pwr;
+ pwr *= pwHL;
+ value += weight * signal;
+ weight *= gain * signal;
+ p *= lacunarity;
+ }
+
+ float rmd = octaves - floorf(octaves);
+ if (rmd != 0.0f) {
+ value += rmd * ((snoise_4d(p) + offset) * pwr);
+ }
+
+ return value;
+}
+
+/* 4D Ridged Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+ccl_device_noinline_cpu float noise_musgrave_ridged_multi_fractal_4d(
+ float4 co, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float4 p = co;
+ float pwHL = powf(lacunarity, -H);
+ float pwr = pwHL;
+
+ float signal = offset - fabsf(snoise_4d(p));
+ signal *= signal;
+ float value = signal;
+ float weight = 1.0f;
+
+ for (int i = 1; i < float_to_int(octaves); i++) {
+ p *= lacunarity;
+ weight = saturate(signal * gain);
+ signal = offset - fabsf(snoise_4d(p));
+ signal *= signal;
+ signal *= weight;
+ value += signal * pwr;
+ pwr *= pwHL;
+ }
+
+ return value;
+}
+
+ccl_device_noinline int svm_node_tex_musgrave(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint offsets1,
+ uint offsets2,
+ uint offsets3,
+ int offset)
+{
+ uint type, dimensions, co_stack_offset, w_stack_offset;
+ uint scale_stack_offset, detail_stack_offset, dimension_stack_offset, lacunarity_stack_offset;
+ uint offset_stack_offset, gain_stack_offset, fac_stack_offset;
+
+ svm_unpack_node_uchar4(offsets1, &type, &dimensions, &co_stack_offset, &w_stack_offset);
+ svm_unpack_node_uchar4(offsets2,
+ &scale_stack_offset,
+ &detail_stack_offset,
+ &dimension_stack_offset,
+ &lacunarity_stack_offset);
+ svm_unpack_node_uchar3(offsets3, &offset_stack_offset, &gain_stack_offset, &fac_stack_offset);
+
+ uint4 defaults1 = read_node(kg, &offset);
+ uint4 defaults2 = read_node(kg, &offset);
+
+ float3 co = stack_load_float3(stack, co_stack_offset);
+ float w = stack_load_float_default(stack, w_stack_offset, defaults1.x);
+ float scale = stack_load_float_default(stack, scale_stack_offset, defaults1.y);
+ float detail = stack_load_float_default(stack, detail_stack_offset, defaults1.z);
+ float dimension = stack_load_float_default(stack, dimension_stack_offset, defaults1.w);
+ float lacunarity = stack_load_float_default(stack, lacunarity_stack_offset, defaults2.x);
+ float foffset = stack_load_float_default(stack, offset_stack_offset, defaults2.y);
+ float gain = stack_load_float_default(stack, gain_stack_offset, defaults2.z);
+
+ dimension = fmaxf(dimension, 1e-5f);
+ detail = clamp(detail, 0.0f, 16.0f);
+ lacunarity = fmaxf(lacunarity, 1e-5f);
+
+ float fac;
+
+ switch (dimensions) {
+ case 1: {
+ float p = w * scale;
+ switch ((NodeMusgraveType)type) {
+ case NODE_MUSGRAVE_MULTIFRACTAL:
+ fac = noise_musgrave_multi_fractal_1d(p, dimension, lacunarity, detail);
+ break;
+ case NODE_MUSGRAVE_FBM:
+ fac = noise_musgrave_fBm_1d(p, dimension, lacunarity, detail);
+ break;
+ case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
+ fac = noise_musgrave_hybrid_multi_fractal_1d(
+ p, dimension, lacunarity, detail, foffset, gain);
+ break;
+ case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
+ fac = noise_musgrave_ridged_multi_fractal_1d(
+ p, dimension, lacunarity, detail, foffset, gain);
+ break;
+ case NODE_MUSGRAVE_HETERO_TERRAIN:
+ fac = noise_musgrave_hetero_terrain_1d(p, dimension, lacunarity, detail, foffset);
+ break;
+ default:
+ fac = 0.0f;
+ }
+ break;
+ }
+ case 2: {
+ float2 p = make_float2(co.x, co.y) * scale;
+ switch ((NodeMusgraveType)type) {
+ case NODE_MUSGRAVE_MULTIFRACTAL:
+ fac = noise_musgrave_multi_fractal_2d(p, dimension, lacunarity, detail);
+ break;
+ case NODE_MUSGRAVE_FBM:
+ fac = noise_musgrave_fBm_2d(p, dimension, lacunarity, detail);
+ break;
+ case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
+ fac = noise_musgrave_hybrid_multi_fractal_2d(
+ p, dimension, lacunarity, detail, foffset, gain);
+ break;
+ case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
+ fac = noise_musgrave_ridged_multi_fractal_2d(
+ p, dimension, lacunarity, detail, foffset, gain);
+ break;
+ case NODE_MUSGRAVE_HETERO_TERRAIN:
+ fac = noise_musgrave_hetero_terrain_2d(p, dimension, lacunarity, detail, foffset);
+ break;
+ default:
+ fac = 0.0f;
+ }
+ break;
+ }
+ case 3: {
+ float3 p = co * scale;
+ switch ((NodeMusgraveType)type) {
+ case NODE_MUSGRAVE_MULTIFRACTAL:
+ fac = noise_musgrave_multi_fractal_3d(p, dimension, lacunarity, detail);
+ break;
+ case NODE_MUSGRAVE_FBM:
+ fac = noise_musgrave_fBm_3d(p, dimension, lacunarity, detail);
+ break;
+ case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
+ fac = noise_musgrave_hybrid_multi_fractal_3d(
+ p, dimension, lacunarity, detail, foffset, gain);
+ break;
+ case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
+ fac = noise_musgrave_ridged_multi_fractal_3d(
+ p, dimension, lacunarity, detail, foffset, gain);
+ break;
+ case NODE_MUSGRAVE_HETERO_TERRAIN:
+ fac = noise_musgrave_hetero_terrain_3d(p, dimension, lacunarity, detail, foffset);
+ break;
+ default:
+ fac = 0.0f;
+ }
+ break;
+ }
+ case 4: {
+ float4 p = make_float4(co.x, co.y, co.z, w) * scale;
+ switch ((NodeMusgraveType)type) {
+ case NODE_MUSGRAVE_MULTIFRACTAL:
+ fac = noise_musgrave_multi_fractal_4d(p, dimension, lacunarity, detail);
+ break;
+ case NODE_MUSGRAVE_FBM:
+ fac = noise_musgrave_fBm_4d(p, dimension, lacunarity, detail);
+ break;
+ case NODE_MUSGRAVE_HYBRID_MULTIFRACTAL:
+ fac = noise_musgrave_hybrid_multi_fractal_4d(
+ p, dimension, lacunarity, detail, foffset, gain);
+ break;
+ case NODE_MUSGRAVE_RIDGED_MULTIFRACTAL:
+ fac = noise_musgrave_ridged_multi_fractal_4d(
+ p, dimension, lacunarity, detail, foffset, gain);
+ break;
+ case NODE_MUSGRAVE_HETERO_TERRAIN:
+ fac = noise_musgrave_hetero_terrain_4d(p, dimension, lacunarity, detail, foffset);
+ break;
+ default:
+ fac = 0.0f;
+ }
+ break;
+ }
+ default:
+ fac = 0.0f;
+ }
+
+ stack_store_float(stack, fac_stack_offset, fac);
+ return offset;
+}
+
+CCL_NAMESPACE_END