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Diffstat (limited to 'intern/cycles/kernel/svm/ramp.h')
-rw-r--r--intern/cycles/kernel/svm/ramp.h165
1 files changed, 165 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/ramp.h b/intern/cycles/kernel/svm/ramp.h
new file mode 100644
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+++ b/intern/cycles/kernel/svm/ramp.h
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
+
+ccl_device_inline float fetch_float(KernelGlobals kg, int offset)
+{
+ uint4 node = kernel_tex_fetch(__svm_nodes, offset);
+ return __uint_as_float(node.x);
+}
+
+ccl_device_inline float float_ramp_lookup(
+ KernelGlobals kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
+{
+ if ((f < 0.0f || f > 1.0f) && extrapolate) {
+ float t0, dy;
+ if (f < 0.0f) {
+ t0 = fetch_float(kg, offset);
+ dy = t0 - fetch_float(kg, offset + 1);
+ f = -f;
+ }
+ else {
+ t0 = fetch_float(kg, offset + table_size - 1);
+ dy = t0 - fetch_float(kg, offset + table_size - 2);
+ f = f - 1.0f;
+ }
+ return t0 + dy * f * (table_size - 1);
+ }
+
+ f = saturatef(f) * (table_size - 1);
+
+ /* clamp int as well in case of NaN */
+ int i = clamp(float_to_int(f), 0, table_size - 1);
+ float t = f - (float)i;
+
+ float a = fetch_float(kg, offset + i);
+
+ if (interpolate && t > 0.0f)
+ a = (1.0f - t) * a + t * fetch_float(kg, offset + i + 1);
+
+ return a;
+}
+
+ccl_device_inline float4 rgb_ramp_lookup(
+ KernelGlobals kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
+{
+ if ((f < 0.0f || f > 1.0f) && extrapolate) {
+ float4 t0, dy;
+ if (f < 0.0f) {
+ t0 = fetch_node_float(kg, offset);
+ dy = t0 - fetch_node_float(kg, offset + 1);
+ f = -f;
+ }
+ else {
+ t0 = fetch_node_float(kg, offset + table_size - 1);
+ dy = t0 - fetch_node_float(kg, offset + table_size - 2);
+ f = f - 1.0f;
+ }
+ return t0 + dy * f * (table_size - 1);
+ }
+
+ f = saturatef(f) * (table_size - 1);
+
+ /* clamp int as well in case of NaN */
+ int i = clamp(float_to_int(f), 0, table_size - 1);
+ float t = f - (float)i;
+
+ float4 a = fetch_node_float(kg, offset + i);
+
+ if (interpolate && t > 0.0f)
+ a = (1.0f - t) * a + t * fetch_node_float(kg, offset + i + 1);
+
+ return a;
+}
+
+ccl_device_noinline int svm_node_rgb_ramp(
+ KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
+{
+ uint fac_offset, color_offset, alpha_offset;
+ uint interpolate = node.z;
+
+ svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &alpha_offset);
+
+ uint table_size = read_node(kg, &offset).x;
+
+ float fac = stack_load_float(stack, fac_offset);
+ float4 color = rgb_ramp_lookup(kg, offset, fac, interpolate, false, table_size);
+
+ if (stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, float4_to_float3(color));
+ if (stack_valid(alpha_offset))
+ stack_store_float(stack, alpha_offset, color.w);
+
+ offset += table_size;
+ return offset;
+}
+
+ccl_device_noinline int svm_node_curves(
+ KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
+{
+ uint fac_offset, color_offset, out_offset;
+ svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &out_offset);
+
+ uint table_size = read_node(kg, &offset).x;
+
+ float fac = stack_load_float(stack, fac_offset);
+ float3 color = stack_load_float3(stack, color_offset);
+
+ const float min_x = __int_as_float(node.z), max_x = __int_as_float(node.w);
+ const float range_x = max_x - min_x;
+ const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;
+
+ float r = rgb_ramp_lookup(kg, offset, relpos.x, true, true, table_size).x;
+ float g = rgb_ramp_lookup(kg, offset, relpos.y, true, true, table_size).y;
+ float b = rgb_ramp_lookup(kg, offset, relpos.z, true, true, table_size).z;
+
+ color = (1.0f - fac) * color + fac * make_float3(r, g, b);
+ stack_store_float3(stack, out_offset, color);
+
+ offset += table_size;
+ return offset;
+}
+
+ccl_device_noinline int svm_node_curve(
+ KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
+{
+ uint fac_offset, value_in_offset, out_offset;
+ svm_unpack_node_uchar3(node.y, &fac_offset, &value_in_offset, &out_offset);
+
+ uint table_size = read_node(kg, &offset).x;
+
+ float fac = stack_load_float(stack, fac_offset);
+ float in = stack_load_float(stack, value_in_offset);
+
+ const float min = __int_as_float(node.z), max = __int_as_float(node.w);
+ const float range = max - min;
+ const float relpos = (in - min) / range;
+
+ float v = float_ramp_lookup(kg, offset, relpos, true, true, table_size);
+
+ in = (1.0f - fac) * in + fac * v;
+ stack_store_float(stack, out_offset, in);
+
+ offset += table_size;
+ return offset;
+}
+
+CCL_NAMESPACE_END