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Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r--intern/cycles/kernel/svm/svm.h43
1 files changed, 12 insertions, 31 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 9628f96bcab..2615272691c 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -120,29 +120,25 @@ CCL_NAMESPACE_END
#include "svm_texture.h"
#include "svm_attribute.h"
-#include "svm_blend.h"
+#include "svm_gradient.h"
#include "svm_closure.h"
-#include "svm_clouds.h"
+#include "svm_noisetex.h"
#include "svm_convert.h"
#include "svm_displace.h"
-#include "svm_distorted_noise.h"
#include "svm_fresnel.h"
#include "svm_geometry.h"
#include "svm_image.h"
#include "svm_light_path.h"
#include "svm_magic.h"
#include "svm_mapping.h"
-#include "svm_marble.h"
+#include "svm_wave.h"
#include "svm_math.h"
#include "svm_mix.h"
#include "svm_musgrave.h"
-#include "svm_noisetex.h"
#include "svm_sky.h"
-#include "svm_stucci.h"
#include "svm_tex_coord.h"
#include "svm_value.h"
#include "svm_voronoi.h"
-#include "svm_wood.h"
CCL_NAMESPACE_BEGIN
@@ -206,12 +202,6 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
offset = node.y;
break;
#ifdef __TEXTURES__
- case NODE_TEX_NOISE_F:
- svm_node_tex_noise_f(sd, stack, node.y, node.z);
- break;
- case NODE_TEX_NOISE_V:
- svm_node_tex_noise_v(sd, stack, node.y, node.z);
- break;
case NODE_TEX_IMAGE:
svm_node_tex_image(kg, sd, stack, node);
break;
@@ -221,11 +211,11 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_TEX_SKY:
svm_node_tex_sky(kg, sd, stack, node.y, node.z);
break;
- case NODE_TEX_BLEND:
- svm_node_tex_blend(sd, stack, node);
+ case NODE_TEX_GRADIENT:
+ svm_node_tex_gradient(sd, stack, node);
break;
- case NODE_TEX_CLOUDS:
- svm_node_tex_clouds(sd, stack, node);
+ case NODE_TEX_NOISE:
+ svm_node_tex_noise(kg, sd, stack, node, &offset);
break;
case NODE_TEX_VORONOI:
svm_node_tex_voronoi(kg, sd, stack, node, &offset);
@@ -233,20 +223,11 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_TEX_MUSGRAVE:
svm_node_tex_musgrave(kg, sd, stack, node, &offset);
break;
- case NODE_TEX_MARBLE:
- svm_node_tex_marble(kg, sd, stack, node, &offset);
+ case NODE_TEX_WAVE:
+ svm_node_tex_wave(kg, sd, stack, node, &offset);
break;
case NODE_TEX_MAGIC:
- svm_node_tex_magic(sd, stack, node);
- break;
- case NODE_TEX_STUCCI:
- svm_node_tex_stucci(kg, sd, stack, node, &offset);
- break;
- case NODE_TEX_DISTORTED_NOISE:
- svm_node_tex_distorted_noise(kg, sd, stack, node, &offset);
- break;
- case NODE_TEX_WOOD:
- svm_node_tex_wood(kg, sd, stack, node, &offset);
+ svm_node_tex_magic(kg, sd, stack, node, &offset);
break;
#endif
case NODE_GEOMETRY:
@@ -285,8 +266,8 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_FRESNEL:
svm_node_fresnel(sd, stack, node.y, node.z, node.w);
break;
- case NODE_BLEND_WEIGHT:
- svm_node_blend_weight(sd, stack, node);
+ case NODE_LAYER_WEIGHT:
+ svm_node_layer_weight(sd, stack, node);
break;
case NODE_SET_DISPLACEMENT:
svm_node_set_displacement(sd, stack, node.y);